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Cursor Team: Future of Programming with AI | Lex Fridman Podcast #447


Chapters

0:0 Introduction
0:59 Code editor basics
3:9 GitHub Copilot
10:27 Cursor
16:54 Cursor Tab
23:8 Code diff
31:20 ML details
36:54 GPT vs Claude
43:28 Prompt engineering
50:54 AI agents
64:51 Running code in background
69:31 Debugging
74:58 Dangerous code
86:9 Branching file systems
89:20 Scaling challenges
103:32 Context
108:39 OpenAI o1
120:1 Synthetic data
123:48 RLHF vs RLAIF
125:34 Fields Medal for AI
128:17 Scaling laws
137:6 The future of programming

Transcript

The following is a conversation with the founding members of the Cursor team, Michael Truel, Suali Asif, Arvid Lundmark, and Aman Sanger. Cursor is a code editor based on VS Code that has a lot of powerful features for AI-assisted coding. It has captivated the attention and excitement of the programming and AI communities.

So I thought this is an excellent opportunity to dive deep into the role of AI in programming. This is a super technical conversation that is bigger than just about one code editor. It's about the future of programming, and in general, the future of human-AI collaboration in designing and engineering complicated and powerful systems.

This is the Lex Friedman Podcast. To support it, please check out our sponsors in the description. And now, dear friends, here's Michael, Suali, Arvid, and Aman. All right, this is awesome. We have Michael, Aman, Suali, Arvid here from the Cursor team. First up, big ridiculous question. What's the point of a code editor?

- So the code editor is largely the place where you build software. And today, or for a long time, that's meant the place where you text edit a formal programming language. And for people who aren't programmers, the way to think of a code editor is like a really souped-up word processor for programmers, where the reason it's souped up is code has a lot of structure.

And so the quote-unquote word processor, the code editor, can actually do a lot for you that word processors sort of in the writing space haven't been able to do for people editing text there. And so that's everything from giving you visual differentiation of the actual tokens in the code so you can scan it quickly, to letting you navigate around the code base, sort of like you're navigating around the internet with hyperlinks.

Going to sort of definitions of things you're using, to error checking, to catch rudimentary bugs. And so traditionally, that's what a code editor has meant. And I think that what a code editor is is going to change a lot over the next 10 years as what it means to build software maybe starts to look a bit different.

- I think also a code editor should just be fun. - Yes, that is very important. That is very important. And it's actually sort of an underrated aspect of how we decide what to build. Like a lot of the things that we build and then we try them out, we do an experiment and then we actually throw them out because they're not fun.

And so a big part of being fun is like being fast a lot of the time. Fast is fun. - Yeah, fast is, yeah. Yeah, that should be a t-shirt. - Like fundamentally, I think one of the things that draws a lot of people to building stuff on computers is this like insane iteration speed where in other disciplines, you might be sort of gatecapped by resources or the ability, even the ability to get a large group together and coding is this like amazing thing where it's you and the computer and that alone, you can build really cool stuff really quickly.

- So for people who don't know, Cursor is this super cool new editor that's a fork of VS Code. It'd be interesting to get your kind of explanation of your own journey of editors. How did you, I think all of you were big fans of VS Code with Copilot.

How did you arrive to VS Code and how did that lead to your journey with Cursor? - Yeah, so I think a lot of us, well, all of us were originally Vim users. - Pure Vim. - Pure Vim, yeah. No NeoVim, just pure Vim and a terminal. And at least for myself, it was around the time that Copilot came out, so 2021, that I really wanted to try it.

So I went into VS Code, the only platform, the only code editor in which it was available. And even though I really enjoyed using Vim, just the experience of Copilot with VS Code was more than good enough to convince me to switch. And so that kind of was the default until we started working on Cursor.

- And maybe we should explain what Copilot does. It's like a really nice auto-complete. It suggests, as you start writing a thing, it suggests one or two or three lines how to complete the thing. And there's a fun experience in that, you know, like when you have a close friendship and your friend completes your sentences?

Like when it's done well, there's an intimate feeling. There's probably a better word than intimate, but there's a cool feeling of like, holy shit, it gets me. And then there's an unpleasant feeling when it doesn't get you. And so there's that kind of friction, but I would say for a lot of people, the feeling that it gets me overpowers that it doesn't.

- And I think actually one of the underrated aspects of GitHub Copilot is that even when it's wrong, it's like a little bit annoying, but it's not that bad because you just type another character and then maybe then it gets you, or you type another character and then it gets you.

So even when it's wrong, it's not that bad. - Yeah, you can sort of iterate and fix it. I mean, the other underrated part of Copilot for me sort of was just the first real AI product. So the first language model consumer product. - So Copilot was kind of like the first killer app for LLMs.

- Yeah, and like the beta was out in 2021. - Right, okay. So what's the origin story of Cursor? - So around 2020, the scaling loss papers came out from OpenAI. And that was a moment where this looked like clear predictable progress for the field, where even if we didn't have any more ideas, it looks like you can make these models a lot better if you had more compute and more data.

- By the way, we'll probably talk for three to four hours on the topic of scaling loss. - Yes. - But just to summarize, it's a paper and a set of papers and a set of ideas that say bigger might be better for model size and data size in the realm of machine learning.

- It's bigger and better, but predictably better. Okay, there's another topic of conversation. - Yeah, so around that time, for some of us, there were like a lot of conceptual conversations about what's this gonna look like, what's the story gonna be for all these different knowledge worker fields about how they're gonna be made better by this technology getting better.

And then I think there were a couple of moments where like the theoretical gains predicted in that paper started to feel really concrete and it started to feel like a moment where you could actually go and not do a PhD if you wanted to work on, do useful work in AI, actually felt like now there was this whole set of systems one could build that were really useful.

And I think that the first moment we already talked about a little bit, which was playing with the early bit of Copilot, like that was awesome and magical. I think that the next big moment where everything kind of clicked together was actually getting early access to GPT-4. So it was sort of end of 2022 was when we were tinkering with that model and the step-up in capabilities felt enormous.

And previous to that, we had been working on a couple of different projects. We had been, because of Copilot, because of scaling odds, because of our prior interest in the technology, we had been tinkering around with tools for programmers, but things that are like very specific. So, we were building tools for financial professionals who have to work within a Jupyter Notebook or like playing around with, can you do static analysis with these models?

And then the step-up in GPT-4 felt like, look, that really made concrete the theoretical gains that we had predicted before. Felt like you could build a lot more just immediately at that point in time. And also, if we were being consistent, it really felt like this wasn't just gonna be a point solution thing.

This was gonna be all of programming was gonna flow through these models. It felt like that demanded a different type of programming environment, a different type of programming. And so we set off to build that, that sort of larger vision around that. - There's one that I distinctly remember.

So my roommate is an IML Gold winner and there's a competition in the U.S. called the Putnam, which is sort of the IMO for college people. And it's this math competition. It's exceptionally good. So Sheng Tong and Aman, I remember it's sort of June of 2022, had this bet on whether the, like 2024, June or July, you were going to win a gold medal in the IMO with like models.

- IMO is International Math Olympiad. - Yeah, IMO is International Math Olympiad. And so Arvind and I are both there, you know, also competed in it. So it was sort of personal. And I remember thinking, man, this is just, this is not gonna happen. This was like, it was like, even though I sort of believed in progress, I thought, you know, IMO Gold just, like Aman is just delusional.

- Yeah. - That was the, and to be honest, I mean, I was, to be clear, very wrong, but that was maybe the most prescient bet in the group. - So the new results from DeepMind, it turned out that you were correct. That's what the- - Well, it was technically not.

- Technically incorrect, but one point away. Aman was very enthusiastic about this stuff. - Yeah. - And before, Aman had this like scaling loss T-shirt that he would walk around with, where it had the like charts and like the formulas on it. - So you like felt the AGI or you felt the scaling loss?

- Yeah, I distinctly remember there was this one conversation I had with Michael, where before I hadn't thought super deeply and critically about scaling laws. And he kind of posed the question, why isn't scaling all you need, or why isn't scaling gonna result in massive gains in progress? And I think I went through like the stages of grief.

There is anger, denial, and then finally at the end, just thinking about it, acceptance. And I think I've been quite hopeful and optimistic about progress since. I think one thing I'll caveat is, I think it also depends on like which domains you're gonna see progress. Like math is a great domain, because especially like formal theorem proving, because you get this fantastic signal of actually verifying if the thing was correct.

And so this means something like RL can work really, really well. And I think like you could have systems that are perhaps very superhuman at math and still not technically have AGI. - Okay, so can we take it all the way to Cursor? And what is Cursor? It's a fork of VS Code.

And VS Code is one of the most popular editors for a long time. Like everybody fell in love with it. Everybody loved Vim. I left DMAX for it. Sorry. So unified in some fundamental way, the developer community. And then you look at the space of things, you look at the scaling laws, AI is becoming amazing.

And you decided, okay, it's not enough to just write an extension for your VS Code, because there's a lot of limitations to that. Where we need, if AI is gonna keep getting better, better, better, we need to really like rethink how the AI is gonna be part of the editing process.

And so you decided to fork VS Code and start to build a lot of the amazing features we'll be able to talk about. But what was that decision like? Because there's a lot of extensions, including Copilot of VS Code that are doing sort of AI type stuff. What was the decision like to just fork VS Code?

- So the decision to do an editor seemed kind of self-evident to us for at least what we wanted to do and achieve. Because when we started working on the editor, the idea was these models are gonna get much better, their capabilities are gonna improve, and it's gonna entirely change how you build software.

Both in a, you will have big productivity gains, but also radical in how like the act of building software is going to change a lot. And so you're very limited in the control you have over a code editor, if you're a plugin to an existing coding environment. And we didn't wanna get locked in by those limitations.

We wanted to be able to just build the most useful stuff. - Okay, well then the natural question is, you know, VS Code is kind of with Copilot a competitor. So how do you win? Is it basically just the speed and the quality of the features? - Yeah, I mean, I think this is a space that is quite interesting, perhaps quite unique, where if you look at previous tech waves, maybe there's kind of one major thing that happened and it unlocked a new wave of companies.

But every single year, every single model capability or jump you get in model capabilities, you now unlock this new wave of features, things that are possible, especially in programming. And so I think in AI programming, being even just a few months ahead, let alone a year ahead, makes your product much, much, much more useful.

I think the cursor a year from now will need to make the cursor of today look obsolete. And I think, you know, Microsoft has done a number of like fantastic things, but I don't think they're in a great place to really keep innovating and pushing on this in the way that a startup can.

- Just rapidly implementing features. - And push, yeah, like, and kind of doing the research experimentation necessary to really push the ceiling. - I don't know if I think of it in terms of features as I think of it in terms of like capabilities for programmers. It's that like, you know, as, you know, the new one model came out and I'm sure there are going to be more models of different types, like longer context and maybe faster.

Like there's all these crazy ideas that you can try and hopefully 10% of the crazy ideas will make it into something kind of cool and useful. And we want people to have that sooner. To rephrase, it's like an underrated fact is we're making it for ourself. When we started Cursor, you really felt this frustration that, you know, models, you could see models getting better, but the cobalt experience had not changed.

It was like, man, these guys, like the ceiling is getting higher. Like, why are they not making new things? Like they should be making new things. They should be like, like where's all the alpha features? There were no alpha features. It was like, I'm sure it was selling well.

I'm sure it was a great business, but it didn't feel, I'm one of these people that really want to try and use new things. And it was just, there's no new thing for like a very long while. - Yeah, it's interesting. I don't know how you put that into words, but when you compare Cursor with Copilot, Copilot pretty quickly became, started to feel stale for some reason.

- Yeah, I think one thing that I think helps us is that we're sort of doing it all in one where we're developing the UX and the way you interact with the model. At the same time as we're developing, like how we actually make the model give better answers.

So we're like, how you build up the prompter or like, how do you find the context? And for a Cursor tab, like how do you train the model? So I think that helps us to have all of it, like sort of like the same people working on the entire experience end-to-end.

- Yeah, it's like the person making the UI and the person training the model, like sit to like 18 feet away. - Often the same person even. - Yeah, often even the same person. So you can create things that are sort of not possible if you're not talking, you're not experimenting.

- And you're using, like you said, Cursor to write Cursor. - Of course, oh yeah. - Well, let's talk about some of these features. Let's talk about the all-knowing, the all-powerful, praise be to the tab. You know, auto-complete on steroids, basically. So how does tab work? What is tab?

- To highlight and summarize at a high level, I'd say that there are two things that Cursor is pretty good at right now. There are other things that it does, but two things that it helps programmers with. One is this idea of looking over your shoulder and being like a really fast colleague who can kind of jump ahead of you and type and figure out what you're gonna do next.

And that was the original idea behind, that was kind of the kernel of the idea behind a good auto-complete was predicting what you're gonna do next. But you can make that concept even more ambitious by not just predicting the characters after your Cursor, but actually predicting the next entire change you're gonna make, the next diff, next place you're gonna jump to.

And the second thing Cursor is pretty good at right now too is helping you sometimes jump ahead of the AI and tell it what to do and go from instructions to code. And on both of those, we've done a lot of work on making the editing experience for those things ergonomic and also making those things smart and fast.

- One of the things we really wanted was we wanted the model to be able to edit code for us. That was kind of a wish. And we had multiple attempts at it before we had a sort of a good model that could edit code for you. Then after we had a good model, I think there've been a lot of effort to make the inference fast for having a good experience.

And we've been starting to incorporate, I mean, Michael sort of mentioned this like ability to jump to different places. And that jump to different places, I think came from a feeling of, once you accept an edit, it's like, man, it should be just really obvious where to go next.

It's like, I'd made this change, the model should just know that like the next place to go to is like 18 lines down. Like if you're a WIM user, you could press 1-8-J-J or whatever. But like, why am I doing this? Like the model should just know it. And then so the idea was you just pressed tab, it would go 18 lines down and then show you the next edit and you would press tab.

So it was just you, as long as you could keep pressing tab. And so the internal competition was how many tabs can we make someone press? Once you have like the idea, more sort of abstractly the thing to think about is sort of like, how are the edits sort of zero entropy?

So once you've sort of expressed your intent and the edit is, there's no like new bits of information to finish your thought, but you still have to type some characters to like make the computer understand what you're actually thinking. Then maybe the model should just sort of read your mind and all the zero entropy bits should just be like tabbed away.

- Yeah. - That was sort of the abstract. - There's this interesting thing where if you look at language model loss on different domains, I believe the bits per byte, which is kind of character normalized loss for code is lower than language, which means in general, there are a lot of tokens in code that are super predictable.

A lot of characters that are super predictable. And this is, I think, even magnified when you're not just trying to auto-complete code, but predicting what the user is going to do next in their editing of existing code. And so, you know, the goal of cursor tabs, let's eliminate all the low entropy actions you take inside of the editor.

When the intent is effectively determined, let's just jump you forward in time, skip you forward. - Well, what's the intuition and what's the technical details of how to do next cursor prediction? That jump, that's not so intuitive, I think, to people. - Yeah. I think I can speak to a few of the details on how to make these things work.

They're incredibly low latency. So you need to train small models on this task. In particular, they're incredibly pre-fill token hungry. What that means is they have these really, really long prompts where they see a lot of your code and they're not actually generating that many tokens. And so the perfect fit for that is using a sparse model, meaning an MOE model.

So that was kind of one breakthrough we made that substantially improved its performance at longer context. The other being a variant of speculative decoding that we kind of built out called speculative edits. These are two, I think, important pieces of what make it quite high quality and very fast.

- Okay, so MOE, mixture of experts. The input is huge, the output is small. - Yeah. - Okay, so what else can you say about how to make, does caching play a role in this particular-- - Caching plays a huge role. Because you're dealing with this many input tokens, if every single keystroke that you're typing in a given line, you had to rerun the model on all of those tokens passed in, you're just going to, one, significantly degrade latency, two, you're gonna kill your GPUs with load.

So you need to design the actual prompts you use for the model such that they're caching aware. And then, yeah, you need to reuse the KB cache across requests just so that you're spending less work, less compute. - Again, what are the things that TAB is supposed to be able to do kind of in the near term, just to like sort of linger on that?

Generate code, like fill empty space, also edit code across multiple lines, and then jump to different locations inside the same file? - Yeah. - And then like-- - Hopefully jump to different files also. So if you make an edit in one file, and maybe you have to go to another file to finish your thought, it should go to the second file also, yeah.

- And then the full generalization is like next action prediction. Like sometimes you need to run a command in the terminal, and it should be able to suggest the command based on the code that you wrote too. Or sometimes you actually need to, like it suggests something, but it's hard for you to know if it's correct, because you actually need some more information to learn.

Like you need to know the type to be able to verify that it's correct. And so maybe it should actually take you to a place that's like the definition of something, and then take you back so that you have all the requisite knowledge to be able to accept the next completion.

- So providing the human the knowledge. - Yes. - Right. Can you integrate, like, I just got to know a guy named Prime Gen, who I believe has an SS, you can order coffee via SSH. - Oh yeah. - Oh, we did that. - We did that. - So can that also the model do that?

Like feed you and provide you with caffeine? Okay, so that's the general framework. - Yeah, yeah. And the magic moment would be if it is, programming is this weird discipline where sometimes the next five minutes, not always, but sometimes the next five minutes, what you're gonna do is actually predictable from the stuff you've done recently.

And so can you get to a world where that next five minutes either happens by you disengaging and it taking you through, or maybe a little bit more of just you seeing next step, what it's gonna do, and you're like, okay, that's good, that's good, that's good, that's good.

And you can just sort of tap, tap, tap through these big changes. - As we're talking about this, I should mention that one of the really cool and noticeable things about Cursor is that there's this whole diff interface situation going on. So like the model suggests with the red and the green of like, here's how we're gonna modify the code.

And in the chat window, you can apply and it shows you the diff and you can accept the diff. So maybe can you speak to whatever direction of that? - We'll probably have like four or five different kinds of diffs. So we have optimized the diff for the autocomplete.

So that has a different diff interface than when you're reviewing larger blocks of code. And then we're trying to optimize another diff thing for when you're doing multiple different files and sort of at a high level, the difference is for when you're doing autocomplete, it should be really, really fast to read.

Actually, it should be really fast to read in all situations but in autocomplete, it's sort of, you're really like your eyes focused in one area. You can't be in too many, the humans can't look in too many different places. - So you're talking about on the interface side? - On the interface side.

So it currently has this box on the side. So we have the current box. And if it tries to delete code in some place and tries to add other code, it tries to show you a box on the side. - You can maybe show it if we pull it up on cursor.com.

This is what we're talking about. - So that box, it was like three or four different attempts at trying to make this thing work. Where first attempt was like this blue crossed out line. So before it was a box on the side. It used to show you the code to delete by showing you like Google Docs style, you would see like a line through it.

Then you would see the new code. And that was super distracting. And then we tried many different, there was sort of deletions, there was trying to read highlight. Then the next iteration of it, which is sort of funny, you would hold the on Mac, the option button. So it would sort of highlight a region of code to show you that there might be something coming.

So maybe in this example, like the input and the value would all get blue. And the blue would to highlight that the AI had a suggestion for you. So instead of directly showing you the thing, it would show you that the AI, it would just hint that the AI had a suggestion.

And if you really wanted to see it, you would hold the option button, and then you would see the new suggestion. Then if you release the option button, you would then see your original code. - So that's, by the way, that's pretty nice, but you have to know to hold the option button.

- Yeah. - So by the way, I'm not a Mac user, but I got it. (laughs) - It was- - It's a button I guess, you people have. - It's again, it's just non-intuitive. I think that's the key thing. - And there's a chance this is also not the final version of it.

- I am personally very excited for making a lot of improvements in this area. Like we often talk about it as the verification problem, where these diffs are great for small edits. For large edits, or like when it's multiple files or something, it's actually a little bit prohibitive to review these diffs.

And so there are like a couple of different ideas here. Like one idea that we have is, okay, you know, like parts of the diffs are important. They have a lot of information. And then parts of the diff are just very low entropy. They're like the same thing over and over again.

And so maybe you can highlight the important pieces and then gray out the not so important pieces. Or maybe you can have a model that looks at the diff and sees, oh, there's a likely bug here. I will like mark this with a little red squiggly and say like, you should probably like review this part of the diff.

And ideas in that vein, I think are exciting. - Yeah, that's a really fascinating space of like UX design engineering. So you're basically trying to guide the human programmer through all the things they need to read and nothing more. - Yeah. - Like optimally. - Yeah, and you want an intelligent model to do it.

Like currently diff algorithms are, they're like, they're just like normal algorithms. There is no intelligence. There's like intelligence that went into designing the algorithm, but then there's no, like, you don't care if it's about this thing or this thing, as you want a model to do this. - So I think the general question is like, Matt, these models are going to get much smarter.

As the models get much smarter, the changes they will be able to propose are much bigger. So as the changes gets bigger and bigger and bigger, the humans have to do more and more and more verification work. It gets more and more and more hard. Like it's just, you need to help them out.

It's sort of, I don't want to spend all my time reviewing code. - Can you say a little more across multiple files, Div? - Yeah, I mean, so GitHub tries to solve this, right? With code review. When you're doing code review, you're reviewing multiple diffs across multiple files. But like Arvid said earlier, I think you can do much better than code review.

You know, code review kind of sucks. Like you spend a lot of time trying to grok this code that's often quite unfamiliar to you. And it often like doesn't even actually catch that many bugs. And I think you can significantly improve that review experience using language models, for example, using the kinds of tricks that Arvid had described of maybe pointing you towards the regions that actually matter.

I think also, if the code is produced by these language models, and it's not produced by someone else, like the code review experience is designed for both the reviewer and the person that produced the code. In the case where the person that produced the code is a language model, you don't have to care that much about their experience.

And you can design the entire thing around the reviewer such that the reviewer's job is as fun, as easy, as productive as possible. And I think that feels like the issue with just kind of naively trying to make these things look like code review. I think you can be a lot more creative and push the boundary on what's possible.

- Just one idea there is I think ordering matters. Generally, when you review a PR, you have this list of files and you're reviewing them from top to bottom, but actually you actually want to understand this part first because that came logically first. And then you want to understand the next part.

And you don't want to have to figure out that yourself. You want a model to guide you through the thing. - And is the step of creation going to be more and more natural language is the goal versus with actual writing? - I think sometimes. I don't think it's going to be the case that all of programming will be natural language.

And the reason for that is if I'm pair programming with Swalla and Swalla is at the computer and the keyboard, and sometimes if I'm driving, I want to say to Swalla, "Hey, implement this function." And that works. And then sometimes it's just so annoying to explain to Swalla what I want him to do.

And so I actually take over the keyboard and I show him, I write part of the example, and then it makes sense. And that's the easiest way to communicate. And so I think that's also the case for AI. Sometimes the easiest way to communicate with AI will be to show an example, and then it goes and does the thing everywhere else.

Or sometimes if you're making a website, for example, the easiest way to show to the AI what you want is not to tell it what to do, but drag things around or draw things. And yeah, and maybe eventually we will get to brain machine interfaces or whatever, and it can understand what you're thinking.

And so I think natural language will have a place. I think it will definitely not be the way most people program most of the time. - I'm really feeling the AGI with this editor. (laughing) It feels like there's a lot of machine learning going on underneath. Tell me about some of the ML stuff that makes it all work.

- Well, Cursor really works via this ensemble of custom models that we've trained alongside the frontier models that are fantastic at the reasoning intense things. And so Cursor tab, for example, is a great example of where you can specialize this model to be even better than even frontier models.

If you look at evals on the task we set it at. The other domain, which it's kind of surprising that it requires custom models, but it's kind of necessary and works quite well is in apply. So I think these models are like the frontier models are quite good at sketching out plans for code and generating like rough sketches of like the change, but actually creating diffs is quite hard for frontier models, for your training models.

Like you try to do this with Sonnet, with O1, any frontier model, and it really messes up stupid things like counting line numbers, especially in super, super large files. And so what we've done to alleviate this is we let the model kind of sketch out this rough code block that indicates what the change will be.

And we train a model to then apply that change to the file. - And we should say that apply is, the model looks at your code. It gives you a really damn good suggestion of what new things to do. And the seemingly for humans trivial step of combining the two, you're saying is not so trivial.

- Contrary to popular perception, it is not a deterministic algorithm. - Yeah. I think like you see shallow copies of apply elsewhere, and it just breaks like most of the time because you think you can kind of try to do some deterministic matching, and then it fails, at least 40% of the time.

And that just results in a terrible product experience. I think in general, this regime of, you are going to get smarter and smarter models. And like, so one other thing that apply lets you do is it lets you use fewer tokens with the most intelligent models. This is both expensive in terms of latency for generating all these tokens and cost.

So you can give this very, very rough sketch and then have your small models go and implement it because it's a much easier task to implement this very, very sketched out code. And I think that this regime will continue where you can use smarter and smarter models to do the planning.

And then maybe the implementation details can be handled by the less intelligent ones. Perhaps you'll have, you know, maybe a one, maybe it'll be even more capable models given an even higher level plan that is kind of recursively applied by Sonnet and then the apply model. - Maybe we should talk about how to make it fast.

- Yeah. - I feel like fast is always an interesting detail. Fast is good. - Yeah. How do you make it fast? - Yeah, so one big component of making it fast is speculative edits. So speculative edits are a variant of speculative decoding. And maybe it'd be helpful to briefly describe speculative decoding.

With speculative decoding, what you do is you can kind of take advantage of the fact that, you know, most of the time, and I'll add the caveat that it would be when you're memory bound in language model generation. If you process multiple tokens at once, it is faster than generating one token at a time.

So this is like the same reason why if you look at tokens per second with prompt tokens versus generated tokens, it's much, much faster for prompt tokens. So what we do is instead of using what speculative decoding normally does, which is using a really small model to predict these draft tokens that your larger model will then go in and verify.

With code edits, we have a very strong prior of what the existing code will look like. And that prior is literally the same exact code. So what you can do is you could just feed chunks of the original code back into the model. And then the model will just pretty much agree most of the time that, okay, I'm just gonna spit this code back out.

And so you can process all of those lines in parallel. And you just do this with sufficiently many chunks. And then eventually you'll reach a point of disagreement where the model will now predict text that is different from the ground truth original code. It'll generate those tokens. And then we kind of will decide after enough tokens match the original code to restart speculating in chunks of code.

What this actually ends up looking like is just a much faster version of normal editing code. So it looks like a much faster version of the model rewriting all the code. So we can use the same exact interface that we use for diffs, but it will just stream down a lot faster.

- And then the advantage is that while it's streaming, you can just also start reviewing the code before it's done. So there's no big loading screen. So maybe that is part of the advantage. - So the human can start reading before the thing is done. - I think the interesting riff here is something like, like speculation is a fairly common idea nowadays.

It's like not only in language models. I mean, there's obviously speculation in CPUs and there's like speculation for databases and speculation all over the place. - Well, let me ask this sort of the ridiculous question of which LLM is better at coding. GPT, CLAWD, who wins in the context of programming?

And I'm sure the answer is much more nuanced because it sounds like every single part of this involves a different model. - Yeah, I think there's no model that Pareto dominates others, meaning it is better in all categories that we think matter. The categories being speed, ability to edit code, ability to process lots of code, long context, you know, a couple of other things and kind of coding capabilities.

The one that I'd say right now is just kind of net best is SONNET. I think this is a consensus opinion. Our one's really interesting and it's really good at reasoning. So if you give it really hard programming interview style problems or lead code problems, it can do quite, quite well on them.

But it doesn't feel like it kind of understands your rough intent as well as SONNET does. Like if you look at a lot of the other frontier models, one qualm I have is it feels like they're not necessarily over, I'm not saying they train on benchmarks, but they perform really well on benchmarks relative to kind of everything that's kind of in the middle.

So if you try it in all of these benchmarks and things that are in the distribution of the benchmarks they're evaluated on, you know, they'll do really well, but when you push them a little bit outside of that, SONNET's I think the one that kind of does best at kind of maintaining that same capability.

Like you kind of have the same capability in the benchmark as when you try to instruct it to do anything with coding. - What, another ridiculous question, is the difference between the normal programming experience versus what benchmarks represent. Like where do benchmarks fall short, do you think, when we're evaluating these models?

- By the way, that's like a really, really hard, it's like critically important detail, like how different like benchmarks are versus like real coding. Where real coding, it's not interview style coding, it's you're doing these, you know, humans are saying like half broken English sometimes, and sometimes you're saying like, oh, do what I did before.

Sometimes you're saying, you know, go add this thing and then do this other thing for me and then make this UI element. And then, you know, it's just like a lot of things are sort of context dependent. You really want to like understand the human and then do what the human wants as opposed to sort of this, maybe the way to put it is sort of abstractly is the interview problems are very well specified.

They lean a lot on specification while the human stuff is less specified. - Yeah, I think that this benchmark question is both complicated by what Suhal just mentioned. And then also to what Aman was getting into is that even if you like, you know, there's this problem of like the skew between what can you actually model in a benchmark versus real programming.

And that can be sometimes hard to encapsulate because it's like real programming is like very messy and sometimes things aren't super well specified, what's correct or what isn't. But then it's also doubly hard because of this public benchmark problem. And that's both because public benchmarks are sometimes kind of hill climbed on, but then it's like really, really hard to also get the data from the public benchmarks out of the models.

And so for instance, like one of the most popular like agent benchmarks, suite bench is really, really contaminated in the training data of these foundation models. And so if you ask these foundation models to do a suite bench problem, you actually don't give them the context of a code base.

They can like hallucinate the right file pass. They can hallucinate the right function names. And so it's also just the public aspect of these things is tricky. - Yeah, like in that case, it could be trained on the literal issues or pull requests themselves. And maybe the labs will start to do a better job or they've already done a good job at decontaminating those things, but they're not going to emit the actual training data of the repository itself.

Like these are all like some of the most popular Python repositories, like SymPy is one example. I don't think they're going to handicap their models on SymPy and all these popular Python repositories in order to get true evaluation scores in these benchmarks. - I think that given the dearths in benchmarks, there have been like a few interesting crutches that places that build systems with these models or build these models actually use to get a sense of are they going the right direction or not?

And in a lot of places, people will actually just have humans play with the things and give qualitative feedback on these. Like one or two of the foundation model companies, they have people who, that's a big part of their role. And internally we also qualitatively assess these models and actually lean on that a lot in addition to like private evals that we have.

- It's like the vibe. - The vibe, yeah. - It's like the vibe. - The vibe benchmark, human benchmark. - Yeah. - You pull in the humans to do a vibe check. - Yeah. - Okay. I mean, that's kind of what I do, like just like reading online forums and Reddit and X, just like, well, I don't know how to properly load in people's opinions 'cause they'll say things like, I feel like Claude or GPT's gotten dumber or something.

They'll say, I feel like, and then I sometimes feel like that too, but I wonder if it's the model's problem or mine. - Yeah, with Claude, there's an interesting take I heard where I think AWS has different chips and I suspect they have slightly different numerics than NVIDIA GPUs.

And someone speculated that Claude's degraded performance had to do with maybe using the quantized version that existed on AWS Bedrock versus whatever was running on Anthropix GPUs. - I interview a bunch of people that have conspiracy theories, so I'm glad you spoke to this conspiracy theory. - Well, it's not like a conspiracy theory as much.

They're just, they're like, they're, you know, humans are humans and there's these details and, you know, you're doing like this queasy amount of flops and that chips are messy and man, you can just have bugs. Like bugs are, it's hard to overstate how hard bugs are to avoid. - What's the role of a good prompt in all of this?

See, you will mention that benchmarks have really structured, well-formulated prompts. What should a human be doing to maximize success? And what's the importance of what the human, you wrote a blog post on, you called it prompt design. - Yeah, I think it depends on which model you're using and all of them are slightly different and they respond differently to different prompts.

But I think the original GPT-4 and the original sort of pre-developed models last year, they were quite sensitive to the prompts and they also had a very small context window. And so we have all of these pieces of information around the code base that would maybe be relevant in the prompt, like you have the docs, you have the files that you add, you have the conversation history.

And then there's a problem like, how do you decide what you actually put in the prompt and when you have a limited space. And even for today's models, even when you have long context, filling out the entire context window means that it's slower. It means that sometimes the model actually gets confused and some models get more confused than others.

And we have this one system internally that we call preempt, which helps us with that a little bit. And I think it was built for the era before where we had 8,000 token context windows. And it's a little bit similar to when you're making a website, you wanted to work on mobile, you wanted to work on a desktop screen and you have this dynamic information, which you don't have, for example, if you're making like designing a print magazine, you have like, you know exactly where you can put stuff.

But when you have a website or when you have a prompt, you have these inputs and then you need to format them to always work. Even if the input is really big, then you might have to cut something down. And so the idea was, okay, let's take some inspiration.

What's the best way to design websites? Well, the thing that we really like is React and the declarative approach where you use JSX in JavaScript and then you declare, this is what I want. And I think this has higher priority or like this has higher Z index than something else.

And then you have this rendering engine in web design. It's like Chrome. And in our case, it's a preempt renderer, which then fits everything onto the page. And as you declare it, it will decide what you want, and then it figures out what you want. And so we have found that to be quite helpful.

And I think the role of it has sort of shifted over time, where initially it was to fit to these small context windows. Now it's really useful because, you know, it helps us with splitting up the data that goes into the prompt and the actual rendering of it. And so it's easier to debug because you can change the rendering of the prompt and then try it on old prompts because you have the raw data that went into the prompt.

And then you can see, did my change actually improve it for like this entire eval set? - So do you literally prompt with JSX? - Yes. - Yeah. - So it kind of looks like React. There are components, like we have one component that's a file component and it takes in like the cursor, like usually there's like one line where the cursor is in your file.

And that's like probably the most important line because that's the one you're looking at. And so then you can give priorities. So like that line has the highest priority and then you subtract one for every line that is farther away. And then eventually when it's rendered, it'd figure out how many lines can actually fit and it centers around that thing.

- That's amazing. - Yeah. - And you can do like other fancy things where if you have lots of code blocks from the entire code base, you could use retrieval and things like embedding and re-ranking scores to add priorities for each of these components. - So should humans, when they ask questions, also try to use something like that?

Like would it be beneficial to write JSX in the problem or the whole idea is you should be loose and messy? - I think our goal is kind of that you should just do whatever is the most natural thing for you. And then we, our job is to figure out how do we actually like retrieve the relative thing so that your thing actually makes sense.

- Well, this is sort of the discussion I had with Arvind of Perplexity. It's like, his whole idea is like, you should let the person be as lazy as he wants. - Yeah. - But like, yeah, that's a beautiful thing. But I feel like you're allowed to ask more of programmers.

Right? - Yes. - So like if you say, just do what you want, I mean, humans are lazy. There's a kind of tension between just being lazy versus like provide more as, be prompted, almost like the system pressuring you or inspiring you to be articulate. - Yeah. - Not in terms of the grammar of the sentences, but in terms of the depth of thoughts that you convey inside the prompts.

- I think even as a system gets closer to some level of perfection, often when you ask the model for something, you just are not, not enough intent is conveyed to know what to do. And there are like a few ways to resolve that intent. One is the simple thing of having the model just ask you, I'm not sure how to do these parts based on your query.

Could you clarify that? I think the other could be, maybe if you, there are five or six possible generations, given the uncertainty present in your query so far, why don't we just actually show you all of those and let you pick them? - How hard is it to, for the model to choose to speak, talk back?

Sort of versus, that's hard. It's sort of like how to deal with the uncertainty. Do I choose to ask for more information to reduce the ambiguity? - So, I mean, one of the things we do is, it's like a recent addition is, try to suggest files that you can add.

So, and while you're typing, one can guess what the uncertainty is and maybe suggest that like, maybe you're writing your API and we can guess using the commits that you've made previously in the same file that the client and the server is super useful. And there's like a hard technical problem of how do you resolve it across all commits?

Which files are the most important given your current prompt? And we're still sort of, initial version is rolled out and I'm sure we can make it much more accurate. It's very experimental, but then the idea is we show you like, do you just want to add this file, this file, this file also to tell the model to edit those files for you?

Because if you're, maybe you're making the API, like you should also edit the client and the server that is using the API and the other one resolving the API. And so that'll be kind of cool as, both there's the phase where you're writing a prompt and there's before you even click enter, maybe we can help resolve some of the uncertainty.

- To what degree do you use agentic approaches? How you use fire agents? - We think agents are really, really cool. Like, I think agents is like, it's like, it resembles sort of like a human, it's sort of like the things, like you can kind of feel that it, like you're getting closer to AGI because you see a demo where it acts as a human would.

And it's really, really cool. I think agents are not yet super useful for many things. They, I think we're getting close to where they will actually be useful. And so I think there are certain types of tasks where having an agent would be really nice. Like I would love to have an agent.

For example, if like we have a bug where you sometimes can't command C and command V inside our chat input box. And that's a task that's super well specified. I just want to say like in two sentences, this does not work, please fix it. And then I would love to have an agent that just goes off, does it.

And then a day later I come back and I reviewed the thing. - You mean it goes, finds the right file. - Yeah, it finds the right files. It like tries to reproduce the bug. It like fixes the bug and then it verifies that it's correct. And this could be a process that takes a long time.

And so I think I would love to have that. And then I think a lot of programming, like there is often this belief that agents will take over all of programming. I don't think we think that that's the case because a lot of programming, a lot of the value is in iterating or you don't actually want to specify something upfront because you don't really know what you want until you've seen an initial version and then you want to iterate on that.

And then you provide more information. And so for a lot of programming, I think you actually want a system that's instant that gives you an initial version instantly back and then you can iterate super, super quickly. - What about something like that recently came out Repl.it agent that does also like setting up the development environment, installing software packages, configuring everything, configuring the databases and actually deploying the app?

- Yeah. - Is that also in the set of things you dream about? - I think so. I think that would be really cool for certain types of programming. It would be really cool. - Is that within scope of Cursor? - Yeah. We aren't actively working on it right now, but it's definitely like, we want to make the programmer's life easier and more fun.

And some things are just really tedious and you need to go through a bunch of steps and you want to delegate that to an agent. And then some things, you can actually have an agent in the background while you're working. Like, let's say you have a PR that's both backend and frontend and you're working in the frontend and then you can have a background agent that does some work and figure out kind of what you're doing.

And then when you get to the backend part of your PR, then you have some like initial piece of code that you can iterate on. And so that would also be really cool. - One of the things we already talked about is speed, but I wonder if we can just linger on that some more in the various places that the technical details involved in making this thing really fast.

So every single aspect of a cursor, most aspects of cursor feel really fast. Like I mentioned, the apply is probably the slowest thing. And for me, I'm sorry, the pain on Harvey's face. - I know, it's the pain. It's the pain that we're feeling and we're working on fixing it.

- Yeah, I mean, it says something that feels, I don't know what it is, like one second or two seconds, that feels slow. That means that's actually shows that everything else is just really, really fast. So is there some technical details about how to make some of these models, how to make the chat fast, how to make the divs fast?

Is there something that just jumps to mind? - Yeah, I mean, so we can go over a lot of the strategies that we use. One interesting thing is cache warming. And so what you can do is if, as the user's typing, you can have, you're probably going to use some piece of context and you can know that before the user's done typing.

So, you know, as we discussed before, reusing the KVCache results in lower latency, lower costs across requests. So as the user starts typing, you can immediately warm the cache with like, let's say the current file contents. And then when they've pressed enter, there's very few tokens it actually has to pre-fill and compute before starting the generation.

This will significantly lower TTFD. - Can you explain how KVCache works? - Yeah, so the way transformers work, (laughing) - I like it. - I mean, like one of the mechanisms that allow transformers to not just independently, like the mechanism that allows transformers to not just independently look at each token, but see previous tokens are the keys and values to tension.

And generally the way attention works is you have at your current token, some query, and then you've all the keys and values of all your previous tokens, which are some kind of representation that the model stores internally of all the previous tokens in the prompt. And like by default, when you're doing a chat, the model has to, for every single token, do this forward pass through the entire model.

That's a lot of matrix multiplies that happen. And that is really, really slow. Instead, if you have already done that and you stored the keys and values and you keep that in the GPU, then when I'm, let's say I have sorted for the last N tokens, if I now want to compute the output token for the N plus one token, I don't need to pass those first N tokens through the entire model because I already have all those keys and values.

And so you just need to do the forward pass through that last token. And then when you're doing attention, you're reusing those keys and values that have been computed, which is the only kind of sequential part or sequentially dependent part of the transformer. - Is there like higher level caching or like caching of the prompts or that kind of stuff that could help?

- Yeah, there's other types of caching you can kind of do. One interesting thing that you can do for CursorTab is you can basically predict ahead as if the user would have accepted the suggestion and then trigger another request. And so then you've cached, you've done a speculative, it's a mix of speculation and caching, right?

'Cause you're speculating what would happen if they accepted it. And then you have this value that is cached, this suggestion. And then when they press tab, the next one would be waiting for them immediately. It's a kind of clever heuristic slash trick that uses a higher level caching and can give the, it feels fast despite there not actually being any changes in the model.

- And if you can make the KV cache smaller, one of the advantages you get is like, maybe you can speculate even more. Maybe you can guess here's the 10 things that could be useful. I don't like, like you predict the next 10 and then like it's possible the user hits the one of the 10.

It's like much higher chance than the user hits like the exact one that you showed them. Maybe they type in other character and we sort of hit something else in the cache. So there's all these tricks where, the general phenomena here is, I think it's also super useful for RL is, maybe a single sample from the model isn't very good.

But if you predict like 10 different things, it turns out that one of the 10 that's right is the probability is much higher. So there's these passive key curves and part of RL, like what RL does is, you can exploit this passive key phenomena to make many different predictions and one way to think about this, the model sort of knows internally has like, has some uncertainty over like, which of the key things is correct or like which of the key things does the human want.

When we RL our cursor tab model, one of the things we're doing is, we're predicting which of the hundred different suggestions the model produces is more amenable for humans. Like which of them do humans more like than other things. Maybe like there's something where the model can predict very far ahead versus like a little bit and maybe somewhere in the middle and then you can give a reward to the things that humans would like more and sort of punish the things that it would like and sort of then train the model to output the suggestions that humans would like more.

You have these like RL loops that are very useful that exploit these passive key curves. Oman maybe can go into even more detail. - Yeah, it is a little different than speed. But I mean, like technically you tie it back in because you can get away with the smaller model if you RL your smaller model and it gets the same performances as the bigger one.

That's like, and Suali was mentioning stuff about KB, about reducing the size of your KB cache. There are other techniques there as well that are really helpful for speed. So kind of back in the day, like all the way two years ago, people mainly use multi-head attention. And I think there's been a migration towards more efficient attention schemes like group query or multi-query attention.

And this is really helpful for then with larger batch sizes, being able to generate the tokens much faster. The interesting thing here is this now has no effect on that time to first token pre-fill speed. The thing this matters for is now generating tokens. And why is that? 'Cause when you're generating tokens, instead of being bottlenecked by doing these super parallelizable matrix multiplies across all your tokens, you're bottlenecked by how quickly it's for long context with large batch sizes, by how quickly you can read those cache keys and values.

And so then that's memory bandwidth and how can we make this faster? We can try to compress the size of these keys and values. So multi-query attention is the most aggressive of these, where normally with multi-head attention, you have some number of "attention heads" and some number of kind of query heads.

Multi-query just preserves the query heads, gets rid of all the key value heads. So there's only one kind of key value head and there's all the remaining query heads. With group query, you instead preserve all the query heads and then your keys and values are kind of... There are fewer heads for the keys and values, but you're not reducing it to just one.

But anyways, the whole point here is you're just reducing the size of your KB cache. - And then there is MLA. - Yeah, multi-latent. That's a little more complicated. And the way that this works is it kind of turns the entirety of your keys and values across all your heads into this kind of one latent vector that is then kind of expanded inference time.

- But MLA is from this company called DeepSeq. It's quite an interesting algorithm. Maybe the key idea is sort of, in both MQA and in other places, what you're doing is you're sort of reducing like the number of KB heads. The advantage you get from that is there's less of them, but maybe the theory is that you actually want a lot of different, like you want each of the keys and values to actually be different.

So one way to reduce the size is you keep one big shared vector for all the keys and values, and then you have smaller vectors for every single token so that you can store only the smaller thing as some sort of like low-rank reduction. And the low-rank reduction, and at the end of the time, when you eventually want to compute the final thing, remember that you're memory bound, which means that you still have some compute left that you can use for these things.

And so if you can expand the latent vector back out, and somehow this is far more efficient because you're reducing, for example, maybe like reducing like 32 or something, like the size of the vector that you're keeping. - Yeah, there's perhaps some richness in having a separate set of keys and values and query that kind of pairwise match up versus compressing that all into one, and that interaction at least.

- Okay, and all of that is dealing with being memory bound. - Yeah. - And what, I mean, ultimately, how does that map to the user experience? Trying to get the- - Yeah, the two things that it maps to is you can now make your cache a lot larger because you've less space allocated for the KB cache.

You can maybe cache a lot more aggressively in a lot more things. So you get more cache hits, which are helpful for reducing the time to first token for the reasons that were kind of described earlier. And then the second being, when you start doing inference with more and more requests and larger and larger batch sizes, you don't see much of a slowdown in as it's generating the tokens, the speed of that.

- Would it also allow you to make your prompt bigger for certain- - Yeah, yeah. So like the basic, the size of your KB cache is both the size of all your prompts multiplied by the number of prompts being processed in parallel. So you could increase either of those dimensions, right?

The batch size or the size of your prompts without degrading the latency of generating tokens. - Arvid, you wrote a blog post, Shadow Workspace. - Yeah. - Iterating on code in the background. - Yeah. - So what's going on? - So to be clear, we want there to be a lot of stuff happening in the background and we're experimenting with a lot of things.

Right now, we don't have much of that happening other than like the cache warming or like figuring out the right context that goes into your command key prompts, for example. But the idea is, if you can actually spend computation in the background, then you can help the user maybe like at a slightly longer time horizon than just predicting the next few lines that you're gonna make.

But actually like in the next 10 minutes, what are you going to make? And by doing it in the background, you can spend more computation doing that. And so the idea of the Shadow Workspace that we implemented and we use it internally for like experiments is that to actually get advantage of doing stuff in the background, you want some kind of feedback signal to give back to the model.

Because otherwise, like you can get higher performance by just letting the model think for longer. And so like O1 is a good example of that. But another way you can improve performance is by letting the model iterate and get feedback. And so one very important piece of feedback when you're a programmer is the language server, which is this thing, it exists for most different languages and there's like a separate language server per language.

And it can tell you, you know, you're using the wrong type here and then it gives you an error or it can allow you to go to definition and sort of understands the structure of your code. So language servers are extensions developed by, like there's a TypeScript language that were developed by the TypeScript people, a Rust language that were developed by the Rust people, and then they all interface over the language server protocol to VS Code.

So that VS Code doesn't need to have all of the different languages built into VS Code, but rather you can use the existing compiler infrastructure. - For linting purposes, what? - It's for linting, it's for going to definition and for like seeing the right types that you're using. - So it's doing like type checking also?

- Yes, type checking and going to references. And that's like, when you're working in a big project, you kind of need that. If you don't have that, it's like really hard to code in a big project. - Can you say again how that's being used inside Cursor, the language server protocol communication thing?

- So it's being used in Cursor to show to the programmer, just like in VS Code. But then the idea is you want to show that same information to the models, the AI models. And you want to do that in a way that doesn't affect the user, because you want to do it in background.

And so the idea behind the shadow workspace was, okay, like one way we can do this is we spawn a separate window of Cursor that's hidden. And so you can set this flag and an electron is hidden. There is a window, but you don't actually see it. And inside of this window, the AI agents can modify code however they want, as long as they don't save it, because it's still the same folder, and then can get feedback from the linters and go to definition and iterate on their code.

- So like literally run everything in the background, like as if, right? - Yeah. - Maybe even run the code? - So that's the eventual version. That's what you want. And a lot of the blog post is actually about how do you make that happen? Because it's a little bit tricky.

You want it to be on the user's machine so that it exactly mirrors the user's environment. And then on Linux, you can do this cool thing where you can actually mirror the file system and have the AI make changes to the files. And it thinks that it's operating on the file level, but actually that's stored in memory and you can create this kernel extension to make it work.

Whereas on Mac and Windows, it's a little bit more difficult, but it's a fun technical problem, so that's why. - One maybe hacky, but interesting idea that I like is holding a lock on saving. And so basically you can then have the language model kind of hold the lock on saving to disk.

And then instead of you operating in the ground truth version of the files that are saved to disk, you actually are operating what was the shadow workspace before and these unsaved things that only exist in memory that you still get linter errors for and you can code in. And then when you try to maybe run code, it's just like, there's a small warning that there's a lock and then you kind of will take back the lock from the language server if you're trying to do things concurrently or from the shadow workspace if you're trying to do things concurrently.

- That's such an exciting future, by the way. It's a bit of a tangent, but like to allow a model to change files, it's scary for people, but like, it's really cool to be able to just like let the agent do a set of tasks and you come back the next day and kind of observe like it's a colleague or something like that.

- Yeah, and I think there may be different versions of like runability where for the simple things where you're doing things in the span of a few minutes on behalf of the user as they're programming, it makes sense to make something work locally in their machine. I think for the more aggressive things where you're making larger changes that take longer periods of time, you'll probably want to do this in some sandbox remote environment.

And that's another incredibly tricky problem of how do you exactly reproduce or mostly reproduce to the point of it being effectively equivalent for running code, the user's environment with this remote sandbox. - I'm curious what kind of agents you want for coding. Do you want them to find bugs?

Do you want them to like implement new features? Like what agents do you want? - So by the way, when I think about agents, I don't think just about coding. I think so for the practices, this particular podcast, there's video editing and a lot of, if you look in Adobe, a lot of there's code behind.

It's very poorly documented code, but you can interact with Premiere, for example, using code and basically all the uploading, everything I do on YouTube, everything as you could probably imagine, I do all of that through code and including translation and overdubbing all of this. So I envision all of those kinds of tasks.

So automating many of the tasks that don't have to do directly with the editing. So that, okay. That's what I was thinking about. But in terms of coding, I would be fundamentally thinking about bug finding, like many levels of kind of bug finding and also bug finding like logical bugs, not logical, like spiritual bugs or something.

(all laughing) Ones like sort of big directions of implementation, that kind of stuff. - That's a bind on bug finding. - Yeah, I mean, it's really interesting that these models are so bad at bug finding when just naively prompted to find a bug. They're incredibly poorly calibrated. - Even the smartest models.

- Exactly, even O1. - How do you explain that? Is there a good intuition? - I think these models are really strong reflection of the pre-training distribution. And I do think they generalize as the loss gets lower and lower, but I don't think the loss in the scale is quite, or the loss is low enough such that they're like really fully generalizing in code.

Like the things that we use these things for, the frontier models that they're quite good at are really code generation and question answering. And these things exist in massive quantities in pre-training with all of the code on GitHub on the scale of many, many trillions of tokens and questions and answers on things like Stack Overflow and maybe GitHub issues.

And so when you try to push one of these things that really don't exist very much online, like for example, the cursor tab objective of predicting the next edit, given the edits done so far, the brittleness kind of shows. And then bug detection is another great example where there aren't really that many examples of like actually detecting real bugs and then proposing fixes.

And the models just kind of like really struggle at it. But I think it's a question of transferring the model, like in the same way that you get this fantastic transfer from pre-trained models just on code in general to the cursor tab objective, you'll see a very, very similar thing with generalized models that are really good at code to bug detection.

It just takes like a little bit of kind of nudging in that direction. - Like to be clear, I think they sort of understand code really well. Like while they're being pre-trained, like the representation that's being built up, like almost certainly like somewhere in the stream, there's the model knows that maybe there's something sketchy going on, right?

It sort of has some sketchiness, but actually eliciting the sketchiness to, like actually like part of it is that humans are really calibrated on which bugs are really important. It's not just actually saying like there's something sketchy. It's like, is this sketchy trivial? Is this sketchy like you're gonna take the server down?

It's like part of it is maybe the cultural knowledge of like, why is a staff engineer a staff engineer? A staff engineer is good because they know that three years ago, like someone wrote a really, you know, a sketchy piece of code that took the server down. And as opposed to like, as opposed to maybe you're just like, you know, you just, this thing is like an experiment.

So like a few bugs are fine. Like you're just trying to experiment and get the feel of the thing. And so if the model gets really annoying when you're writing an experiment, that's really bad. But if you're writing something for super production, you're like writing a database, right? You're writing code in Postgres or Linux or whatever, like you're Linus Torvalds.

It's sort of unacceptable to have even an edge case and just having the calibration of like, how paranoid is the user? - But even then, like, if you're putting it on maximum paranoia, it's still just like, doesn't quite get it. - Yeah, yeah, yeah. - I mean, but this is hard for humans too, to understand which line of code is important and which is not.

Like you, I think one of your principles on a website says, if a code can do a lot of damage, one should add a comment that say, this line of code is dangerous. - And all caps, repeat it 10 times. - No, you say like, for every single line of code inside the function, you have to add, and that's quite profound.

That says something about human beings because the engineers move on, even the same person might just forget how it can sync the Titanic, a single function. Like you don't, you might not intuit that quite clearly by looking at the single piece of code. - Yeah, and I think that one is also, partially also for today's AI models, where if you actually write dangerous, dangerous, dangerous in every single line, like the models will pay more attention to that and will be more likely to find bugs in that region.

- That's actually just straight up a really good practice of labeling code, of how much damage this can do. - Yeah, I mean, it's controversial. Some people think it's ugly. - Well, I actually think it's like, in fact, I actually think this is one of the things I learned from Aureate is, you know, like I sort of aesthetically, I don't like it, but I think there's certainly something where like it's useful for the models and humans just forget a lot.

And it's really easy to make a small mistake and cause like, bring down, you know, like just bring down the server and like, like, of course we like test a lot and whatever, but there's always these things that you have to be very careful. - Yeah, like with just normal doc strings, I think people will often just skim it when making a change and think, oh, I know how to do this.

And you kind of really need to point it out to them so that that doesn't slip through. - Yeah, you have to be reminded that you can do a lot of damage. That's like, we don't really think about that. You think about, okay, how do I figure out how this works so I can improve it?

You don't think about the other direction. - Until we have formal verification for everything, then you can do whatever you want and you know for certain that you have not introduced a bug if the proof pass. - But concretely, what do you think that future would look like? - I think people will just not write tests anymore and the model will suggest, like you write a function, the model will suggest a spec and you review the spec.

And in the meantime, smart reasoning model computes a proof that the implementation follows the spec. And I think that happens for most functions. - Don't you think this gets at a little bit, some of the stuff you were talking about earlier with the difficulty of specifying intent for what you want with software, where sometimes it might be, because the intent is really hard to specify, it's also then going to be really hard to prove that it's actually matching whatever your intent is.

- Like you think that spec is hard to generate? - Yeah, or just like for a given spec, maybe you can, I think there is a question of like, can you actually do the formal verification? Like that's like, is that possible? I think that there's like more to dig into there.

But then also- - Even if you have the spec? - If you have the spec. - But how do you- - Even if you have the spec. Is the spec written in natural language? Or is it more formal? - No, the spec would be formal. - But how easy would that be to draw?

- So then I think that you care about things that are not going to be easily well-specified in the spec language. - I see, I see. Yeah, yeah. - Maybe an argument against formal verification is all you need. - Yeah. - The worry is there's this massive document. - Replacing something like unit tests.

Sure. - Yeah, yeah. I think you can probably also evolve the spec languages to capture some of the things that they don't really capture right now. But I don't know. I think it's very exciting. - And you're speaking not just about like single functions. You're speaking about entire code bases.

- I think entire code bases is harder, but that is what I would love to have. And I think it should be possible. And because you can even, there's like a lot of work recently where you can prove, formally verify down to the hardware. So like through the, you formally verify the C code and then you formally verify through the GCC compiler and then through the very log down to the hardware.

And that's like incredibly big system, but it actually works. And I think big code bases are sort of similar in that they're like multi-layered system. And if you can decompose it and formally verify each part, then I think it should be possible. I think the specification problem is a real problem, but.

- How do you handle side effects? Or how do you handle, I guess, external dependencies like calling the Stripe API? - Maybe Stripe would write a spec for the API. - But like, you can't do this for everything. Like, can you do this for everything you use? Like, how do you do it for, if there's a language model, like maybe like people will use language models as primitives in the programs they write.

And there's like a dependence on it. And like, how do you now include that? - I think you might be able to prove that still. - Prove what about language models? - I think it feels possible that you could actually prove that a language model is aligned, for example.

Or like you can prove that it actually gives the right answer. - That's the dream. - Yeah, that is. I mean, if it's possible, that's your, I have a dream speech. If it's possible, that will certainly help with, you know, making sure your code doesn't have bugs and making sure AI doesn't destroy all of human civilization.

So the full spectrum of AI safety to just bug finding. So you said the models struggle with bug finding. What's the hope? - You know, my hope initially is, and I can let Michael chime in too, but it was like, it should, you know, first help with the stupid bugs.

Like it should very quickly catch the stupid bugs, like off by one error is like, sometimes you write something in a comment and do it the other way. It's like very common. Like I do this, I write like less than in a comment and like I've maybe write a greater than sign or something like that.

And the model is like, yeah, it looks sketchy. Like, are you sure you want to do that? But eventually it should be able to catch harder bugs too. - Yeah, and I think that it's also important to note that this is, having good bug finding models feels necessary to get to the highest reaches of having AI do more and more programming for you, where you're going to, you know, if AI is building more and more of the system for you, you need to not just generate, but also verify.

And without that, some of the problems that we've talked about before with programming with these models will just become untenable. So it's not just for humans, like you write a bug, I write a bug, find the bug for me, but it's also being able to verify the AI's code and check it is really important.

- Yeah, and then how do you actually do this? Like we have had a lot of contentious dinner discussions of how do you actually train a bug model? But one very popular idea is, you know, it's kind of potentially easy to introduce a bug than actually finding the bug.

And so you can train a model to introduce bugs in existing code. And then you can train a reverse bug model then that can find bugs using this synthetic data. So that's like one example. But yeah, there are lots of ideas for how to- - You can also do a bunch of work, not even at the model level, of taking the biggest models and then maybe giving them access to a lot of information that's not just the code.

Like it's kind of a hard problem to like stare at a file and be like, where's the bug? And you know, that's hard for humans often, right? And so often you have to run the code and being able to see things like traces and step through a debugger. There's a whole nother direction where it like kind of tends toward that.

And it could also be that there are kind of two different product form factors here. It could be that you have a really specialty model that's quite fast, that's kind of running in the background and trying to spot bugs. And it might be that sometimes, sort of to Arvid's earlier example about, you know, some nefarious input box bug, it might be that sometimes you wanna like, you know there's a bug, you're not just like checking hypothesis-free, you're like, this is a problem, I really wanna solve it.

And you zap that with tons and tons and tons of compute and you're willing to put in like $50 to solve that bug or something even more. - Have you thought about integrating money into this whole thing? Like I would pay probably a large amount of money for if you found a bug or even generated a code that I really appreciated.

Like I had a moment a few days ago when I started using cursor or generated perfect, like perfect three functions for interacting with the YouTube API to update captions and for localization like in different languages. The API documentation is not very good. And the code across, like if I Googled it for a while, I couldn't find exactly, there's a lot of confusing information and cursor generated perfectly.

And I was like, I just sat back, I read the code and I was like, this is correct. I tested it, it's correct. I was like, I wanna tip on a button that goes. - Yeah. - Here's $5. One that's really good just to support the company and support what the interface is.

And the other is that probably sends a strong signal, like good job, right? So there's this much stronger signal than just accepting the code, right? You just actually send like a strong, good job. That and for bug finding, obviously, like there's a lot of people, that would pay a huge amount of money for a bug, like a bug bounty thing, right?

Do you guys think about that? - Yeah, it's a controversial idea inside the company. I think it sort of depends on how much you believe in humanity almost, you know? Like, I think it would be really cool if like you spend nothing to try to find a bug. And if it doesn't find a bug, you spend $0.

And then if it does find a bug and you click accept, then it also shows like in parentheses, like $1. And so you spend $1 to accept the bug. And then of course there's a worry like, okay, we spent a lot of computation, like maybe people will just copy paste.

I think that's a worry. And then there's also the worry that like introducing money into the product makes it like kind of, you know, like it doesn't feel as fun anymore. Like you have to like think about money and all you want to think about is like the code.

And so maybe it actually makes more sense to separate it out and like you pay some fee like every month and then you get all of these things for free. - But there could be a tipping component, which is not like it costs this. - Yes, but it still has that like dollar symbol.

I think it's fine. But I also see the point where like, maybe you don't want to introduce it. - Yeah, I was gonna say the moment that feels like people do this is when they share it, when they have this fantastic example, they just kind of share it with their friends.

There is also a potential world where there's a technical solution to this, like on our system problem too, where if we can get to a place where we understand the output of the system more, I mean, to the stuff we were talking about with like, you know, error checking with the LSP and then also running the code.

But if you could get to a place where you could actually somehow verify, oh, I have fixed the bug. Maybe then the bounty system doesn't need to rely on the honor system too. - How much interaction is there between the terminal and the code? Like how much information is gained from if you run the code in the terminal?

Can you use, can you do like a loop where it runs the code and suggest how to change the code if the code and runtime gives an error? Is right now they're separate worlds completely? Like I know you can like do control K inside the terminal to help you write the code.

- You can use terminal context as well inside of Jackman K kind of everything. We don't have the looping part yet, though we suspect something like this could make a lot of sense. There's a question of whether it happens in the foreground too, or if it happens in the background, like what we've been discussing.

- Sure, the background is pretty cool. Like we do running the code in different ways. Plus there's a database side to this, which how do you protect it from not modifying the database? But okay. - I mean, there's certainly cool solutions there. There's this new API that is being developed for, it's not in AWS, but it certainly is.

I think it's in PlanetScale. I don't know if PlanetScale was the first one to add it. It's this ability to sort of add branches to a database, which is like if you're working on a feature and you want to test against a broad database, but you don't actually want to test against a broad database, you could sort of add a branch to the database.

And the way to do that is to add a branch to the write-ahead log. And there's obviously a lot of technical complexity in doing it correctly. I guess database companies need new things to do. They have good databases now. And I think like TurboBuffer, which is one of the databases we use, is going to add maybe branching to the write-ahead log.

And so maybe the AI agents will use branching. They'll like test against some branch and it's sort of gonna be a requirement for the database to like support branching or something. - It'd be really interesting if you could branch a file system, right? - Yeah, I feel like everything needs branching.

It's like that. - Yeah, it's the problem with the multiverse, right? Like if you branch on everything, that's like a lot. - I mean, there's obviously these like super clever algorithms to make sure that you don't actually sort of use a lot of space or CPU or whatever. - Okay, this is a good place to ask about infrastructure.

So you guys mostly use AWS. What are some interesting details? What are some interesting challenges? Why'd you choose AWS? Why is AWS still winning? Hashtag. - AWS is just really, really good. It's really good. Like whenever you use an AWS product, you just know that it's going to work.

Like it might be absolute hell to go through the steps to set it up. - Why is the interface so horrible? - Because it's just so good. It doesn't need to- - It's the nature of winning. - I think it's exactly, it's just nature of winning. Yeah, yeah. But AWS, you can always trust, like it will always work.

And if there is a problem, it's probably your problem. Yeah. - Okay. Is there some interesting like challenges to, you guys have a pretty new startup to get scaling to like, to so many people and- - Yeah, I think that there, it has been an interesting journey adding, you know, each extra zero to the request per second.

You run into all of these with like, you know, the general components you're using for caching and databases run into issues as you make things bigger and bigger. At the scale where we get like, you know, into overflows on our tables and things like that. And then also there have been some custom systems that we've built, like for instance, our retrieval system for computing a semantic index of your code base and answering questions about a code base that have continually, I feel like been, well, one of the trickier things to scale.

- I have a few friends who are super, super senior engineers and one of their sort of lines is like, it's very hard to predict where systems will break when you scale them. You can sort of try to predict in advance, but like, there's always something weird that's going to happen when you add this extra zero.

You thought you thought through everything, but you didn't actually think through everything. But I think for that particular system, we've, so for concrete details, the thing we do is obviously we upload, when like we chunk up all of your code and then we send up sort of the code for embedding and we embed the code.

And then we store the embeddings in a database, but we don't actually store any of the code. And then there's reasons around making sure that we don't introduce client bugs because we're very, very paranoid about client bugs. We store much of the details on the server, like everything is sort of encrypted.

So one of the technical challenges is always making sure that the local index, the local code base state is the same as the state that is on the server. And the way sort of technically we ended up doing that is, so for every single file, you can sort of keep this hash.

And then for every folder, you can sort of keep a hash, which is the hash of all of its children. And you can sort of recursively do that until the top. And why do something complicated? One thing you could do is you could keep a hash for every file.

Then every minute you could try to download the hashes that are on the server, figure out what are the files that don't exist on the server. Maybe you just created a new file. Maybe you just deleted a file. Maybe you checked out a new branch and try to reconcile the state between the client and the server.

But that introduces like absolutely ginormous network overhead, both on the client side. I mean, nobody really wants us to hammer their wifi all the time if you're using cursor. But also like, I mean, it would introduce like ginormous overhead in the database. It would sort of be reading this tens of terabyte database, sort of approaching like 20 terabytes or something database, like every second.

That's just sort of kind of crazy. You definitely don't want to do that. So what do you do? You sort of, you just try to reconcile the single hash, which is at the root of the project. And then if something mismatches, then you go, you find where all the things disagree.

Maybe you look at the children and see if the hashes match. And if the hashes don't match, go look at their children and so on. But you only do that in this scenario where things don't match. And for most people, most of the time the hashes match. - So it's a kind of like hierarchical reconciliation.

- Yeah, something like that. Yeah, it's called the Merkle tree. - Yeah, Merkle, yeah. I mean, so yeah, this is cool to see that you kind of have to think through all these problems. - And I mean, the point of, like the reason it's gotten hard is just because, like the number of people using it and if some of your customers have really, really large code bases, to the point where, you know, we originally reordered our code base, which is big, but I mean, it's just not the size of some company that's been there for 20 years and sort of has a ginormous number of files.

And you sort of want to scale that across programmers. There's all these details where like building a simple thing is easy, but scaling it to a lot of people, like a lot of companies is obviously a difficult problem. Which sort of, you know, independent of actually, so that's, there's part of this scaling our current solution is also, you know, coming up with new ideas that obviously we're working on, but then scaling all of that in the last few weeks, months.

- Yeah, and there are a lot of clever things, like additional things that go into this indexing system. For example, the bottleneck in terms of costs is not storing things in the vector database, or the database that's actually embedding the code. And you don't want to re-embed the code base for every single person in a company that is using the same exact code, except for maybe they're in a different branch with a few different files, or they've made a few local changes.

And so, because again, embeddings are the bottleneck, you can do just one clever trick and not have to worry about like the complexity of like dealing with branches and the other databases, where you just have some cache on the actual vectors computed from the hash of a given chunk.

And so this means that when the nth person at a company goes and embeds their code base, it's really, really fast. And you do all this without actually storing any code on our servers at all. No code data is stored. We just store the vectors in the vector database and the vector cache.

- What's the biggest gains at this time you get from indexing the code base? Just out of curiosity, like what benefit do users have? It seems like longer term, there'll be more and more benefit, but in the short term, just asking questions of the code base, what's the usefulness of that?

- I think the most obvious one is just, you want to find out where something is happening in your large code base. And you sort of have a fuzzy memory of, okay, I want to find the place where we do X, but you don't exactly know what to search for in a normal text search.

And so you ask a chat, you hit command enter to ask with the code base chat, and then very often it finds the right place that you were thinking of. I think, like you mentioned, in the future, I think this is only going to get more and more powerful, where we're working a lot on improving the quality of our retrieval.

And I think the ceiling for that is really, really much higher than people give it credit for. - One question that's good to ask here, have you considered and why haven't you much done sort of local stuff to where you can do the, I mean, it seems like everything we just discussed is exceptionally difficult to do.

To go to the cloud, you have to think about all these things with the caching and the large code base with a large number of programmers are using the same code base. You have to figure out the puzzle of that. A lot of it, most software just does stuff, this heavy computational stuff locally.

Have you considered doing sort of embeddings locally? - Yeah, we thought about it and I think it would be cool to do it locally. I think it's just really hard. And one thing to keep in mind is that, some of our users use the latest MacBook Pro but most of our users, like more than 80% of our users are in Windows machines, which, and many of them are not very powerful.

And so local models really only works on the latest computers. And it's also a big overhead to build that in. And so even if we would like to do that, it's currently not something that we are able to focus on. And I think there are some people that do that.

And I think that's great. But especially as models get bigger and bigger and you want to do fancier things with like bigger models, it becomes even harder to do it locally. - Yeah, and it's not a problem of like weaker computers. It's just that, for example, if you're some big company, you have big company code base, it's just really hard to process big company code base even on the beefiest MacBook Pros.

So even if it's not even a matter of like, if you're just like a student or something, I think if you're like the best programmer at a big company, you're still going to have a horrible experience if you do everything locally. I mean, you could do edge and sort of scrape by, but like, again, it wouldn't be fun anymore.

- Yeah, like at approximate nearest neighbors and this massive code base is going to just eat up your memory and your CPU. And that's just that. Like, let's talk about like also the modeling side where, as Arvid said, there are these massive headwinds against local models where one, things that seem to move towards MOEs, which like one benefit is maybe they're more memory bandwidth bound, which plays in favor of local versus using GPUs or using NVIDIA GPUs.

But the downside is these models are just bigger in total. And they're going to need to fit often, not even on a single node, but multiple nodes. There's no way that's going to fit inside of even really good MacBooks. And I think, especially for coding, it's not a question as much of like, does it clear some bar of like the models good enough to do these things and then like we're satisfied, which may be the case for other problems and maybe where local models shine, but people are always going to want the best, the most intelligent, the most capable things.

And that's going to be really, really hard to run for almost all people locally. - Don't you want the most capable model? Like you want SONNET? - And also with O1. - I like how you're pitching me. Would you be satisfied with an inferior model? Listen, I'm yes, I'm one of those, but there's some people that like to do stuff locally, especially like really, there's a whole, obviously open source movement that kind of resists.

And it's good that they exist actually, because you want to resist the power centers that are growing. - There's actually an alternative to local models that I am particularly fond of. I think it's still very much in the research stage, but you could imagine to do homomorphic encryption for language model inference.

So you encrypt your input on your local machine, then you send that up, and then the server can use lots of computation. They can run models that you cannot run locally on this encrypted data, but they cannot see what the data is. And then they send back the answer and you decrypt the answer and only you can see the answer.

So I think that's still very much research and all of it is about trying to make the overhead lower because right now the overhead is really big. But if you can make that happen, I think that would be really, really cool. And I think it would be really, really impactful because I think one thing that's actually kind of worrisome is that as these models get better and better, they're going to become more and more economically useful.

And so more and more of the world's information and data will flow through, you know, one or two centralized actors. And then there are worries about, you know, there can be traditional hacker attempts, but it also creates this kind of scary part where if all of the world's information is flowing through one node in plain text, you can have surveillance in very bad ways.

And sometimes that will happen for, you know, initially will be like good reasons, like people will want to try to protect against like bad actors using AI models in bad ways. And then you will add in some surveillance code and then someone else will come in and, you know, you're in a slippery slope and then you start doing bad things with a lot of the world's data.

And so I'm very hopeful that we can solve homomorphic encryption for language model inference. - Doing privacy preserving machine learning. But I would say like that's the challenge we have with all software these days. It's like there's so many features that can be provided from the cloud and all of us increasingly rely on it and make our life awesome, but there's downsides.

And that's why you rely on really good security to protect from basic attacks. But there's also only a small set of companies that are controlling that data, you know, and they obviously have leverage and they can be infiltrated in all kinds of ways. That's the world we live in.

- Yeah, I mean, the thing I'm just actually quite worried about is sort of the world where, I mean, so Entropiq has this responsible scaling policy and so we're on like the low ASLs, which is the Entropiq security level or whatever of like of the models. But as we get to like code and code ASL3, ASL4, whatever models, which are sort of very powerful.

But for mostly reasonable security reasons, you would want to monitor all the prompts. But I think that's sort of reasonable and understandable where everyone is coming from. But, man, it'd be really horrible if sort of like all the world's information is sort of monitored that heavily. It's way too centralized.

It's like sort of this really fine line you're walking where on the one side, like, you don't want the models to go rogue. On the other side, like, man, it's humans, like, I don't know if I trust like all the world's information to pass through like three model providers.

- Yeah. - Why do you think it's different than cloud providers? - Because I think this is, a lot of this data would never have gone to the cloud providers in the first place. Where this is often like, you want to give more data to the EIA models. You want to give personal data that you would never have put online in the first place to these companies or to these models.

And it also centralizes control where right now for cloud, you can often use your own encryption keys and like AWS can't really do much. But here it's just centralized actors that see the exact plain text of everything. - On the topic of context, that's actually been a friction for me.

When I'm writing code, you know, in Python, there's a bunch of stuff imported. There's a, you could probably intuit the kind of stuff I would like to include in the context. Is there, like how hard is it to auto figure out the context? - It's tricky. I think we can do a lot better at computing the context automatically in the future.

One thing that's important to notice, there are trade-offs with including automatic context. So the more context you include for these models, first of all, the slower they are. And the more expensive those requests are, which means you can then do less model calls and do less fancy stuff in the background.

Also for a lot of these models, they get confused if you have a lot of information in the prompt. So the bar for accuracy and for relevance of the context you include should be quite high. But this is, already we do some automatic context in some places within the product.

It's definitely something we wanna get a lot better at. And I think that there are a lot of cool ideas to try there, both on the learning better retrieval systems, like better embedding models, better re-rankers. I think that there are also cool academic ideas, stuff we've tried out internally, but also the field is grappling with writ large about can you get language models to a place where you can actually just have the model itself, like understand a new corpus of information.

And the most popular talked about version of this is, can you make the context windows infinite? Then if you make the context windows infinite, can you make the model actually pay attention to the infinite context? And then after you can make it pay attention to the infinite context, to make it somewhat feasible to actually do it, can you then do caching for that infinite context?

You don't have to recompute that all the time. But there are other cool ideas that are being tried that are a little bit more analogous to fine tuning of actually learning this information in the weights of the model. And it might be that you actually get sort of a qualitatively different type of understanding if you do it more at the weight level than if you do it at the in-context learning level.

I think the jury's still a little bit out on how this is all gonna work in the end. But in the interim, us as a company, we are really excited about better retrieval systems and picking the parts of the code base that are most relevant to what you're doing.

We could do that a lot better. - Like one interesting proof of concept for the learning this knowledge directly in the weights is with VS Code. So we're in a VS Code fork and VS Code, the code is all public. So these models in pre-training have seen all the code.

They've probably also seen questions and answers about it. And then they've been fine-tuned and RLA-chefed to be able to answer questions about code in general. So when you ask it a question about VS Code, sometimes it'll hallucinate, but sometimes it actually does a pretty good job at answering the question.

And I think like this is just by, it happens to be okay. But what if you could actually like specifically train or post-train a model such that it really was built to understand this code base? It's an open research question, one that we're quite interested in. And then there's also uncertainty of like, do you want the model to be the thing that end-to-end is doing everything?

I.e. it's doing the retrieval and its internals and then kind of answering the question, creating the code, or do you want to separate the retrieval from the frontier model where maybe, you know, you'll get some really capable models that are much better than like the best open source ones in a handful of months.

And then you'll want to separately train a really good open source model to be the retriever, to be the thing that feeds in the context to these larger models. - Can you speak a little more to the post-training a model to understand the code base? Like, what do you mean by that with, is this a synthetic data direction?

Is this- - Yeah, I mean, there are many possible ways you could try doing it. There's certainly no shortage of ideas. It's just a question of going in and like trying all of them and being empirical about which one works best. You know, one very naive thing is to try to replicate what's done with VS Code and these frontier models.

So let's like continue pre-training, some kind of continued pre-training that includes general code data, but also throws in a lot of the data of some particular repository that you care about. And then in post-training, meaning in, let's just start with instruction fine-tuning, you have like a normal instruction fine-tuning data set about code, but you throw in a lot of questions about code in that repository.

So you could either get ground truth ones, which might be difficult, or you could do what you kind of hinted at or suggested using synthetic data, i.e. kind of having the model ask questions about various pieces of the code. So you kind of take the pieces of the code, then prompt the model or have a model propose a question for that piece of code, and then add those as instruction fine-tuning data points.

And then in theory, this might unlock the model's ability to answer questions about that code base. - Let me ask you about OpenAI-01. What do you think is the role of that kind of test-time compute system in programming? - I think test-time compute is really, really interesting. So there's been the pre-training regime, which will kind of, as you scale up the amount of data and the size of your model, get you better and better performance, both on loss and then on downstream benchmarks, and just general performance when we use it for coding or other tasks.

We're starting to hit a bit of a data wall, meaning it's going to be hard to continue scaling up this regime. And so scaling up test-time compute is an interesting way of now, you know, increasing the number of inference time flops that we use, but still getting, like, yeah, as you increase the number of flops you use inference time, getting corresponding improvements in the performance of these models.

Traditionally, we just had to literally train a bigger model that always used that many more flops, but now we could perhaps use the same size model and run it for longer to be able to get an answer at the quality of a much larger model. And so the really interesting thing I like about this is there are some problems that perhaps require 100 trillion parameter model intelligence trained on 100 trillion tokens, but that's, like, maybe 1%, maybe, like, 0.1% of all queries.

So are you going to spend all of this effort, all this compute training a model that costs that much and then run it so infrequently? It feels completely wasteful when instead you get the model that can, that you train the model that's capable of doing the 99.9% of queries, then you have a way of inference time running it longer for those few people that really, really want max intelligence.

- How do you figure out which problem requires what level of intelligence? Is that possible to dynamically figure out when to use GPT-4, when to use, like, when to use a small model and when you need the O-1? - I mean, yeah, that's an open research problem, certainly. I don't think anyone's actually cracked this model routing problem quite well.

We'd like to. We have, like, initial implementations of this for things, for something like CursorTab, but at the level of, like, going between 4.0 Sonnet to O-1, it's a bit trickier. There's also a question of, like, what level of intelligence do you need to determine if the thing is too hard for the four-level model?

Maybe you need the O-1 level model. It's really unclear. - But you mentioned, so there's a pre-training process, then there's post-training, and then there's, like, test-time compute. Is that fair to sort of separate? Where's the biggest gains? - Well, it's weird, because, like, test-time compute, there's, like, a whole training strategy needed to get test-time compute to work, and the other really weird thing about this is no one, like, outside of the big labs, and maybe even just OpenAI, no one really knows how it works.

Like, there have been some really interesting papers that show hints of what they might be doing. And so perhaps they're doing something with tree search using process reward models. But yeah, I just, I think the issue is we don't quite know exactly what it looks like, so it would be hard to kind of comment on, like, where it fits in.

I would put it in post-training, but maybe, like, the compute spent for this kind of, for getting test-time compute to work for a model is going to dwarf pre-training eventually. - So we don't even know if O1 is using just, like, chain-of-thought, RL. We don't know how they're using any of these.

We don't know anything. - It's fun to speculate. (all laughing) - Like, if you were to build a competing model, what would you do? - Yeah, so one thing to do would be, I think you probably need to train a process reward model, which is, so maybe we can get into reward models and outcome reward models versus process reward models.

Outcome reward models are the kind of traditional reward models that people are trained for language modeling, and it's just looking at the final thing. So if you're doing some math problem, let's look at that final thing you've done, everything, and let's assign a grade to it, how likely we think, like, what's the reward for this outcome.

Process reward models, instead, try to grade the chain of thought. And so OpenAI had some preliminary paper on this, I think last summer, where they used human labelers to get this pretty large, several hundred thousand dataset of grading chains of thought. Ultimately, it feels like, I haven't seen anything interesting in the ways that people use process reward models outside of just using it as a means of affecting how we choose between a bunch of samples.

So like what people do in all these papers is they sample a bunch of outputs from the language model, and then use the process reward models to grade all those generations alongside maybe some other heuristics, and then use that to choose the best answer. The really interesting thing that people think might work and people want to work is tree search with these process reward models, because if you really can grade every single step of the chain of thought, then you can kind of branch out and explore multiple paths of this chain of thought, and then use these process reward models to evaluate how good is this branch that you're taking.

- Yeah, when the quality of the branch is somehow strongly correlated with the quality of the outcome at the very end. So like you have a good model of knowing which branch to take. So not just in the short term, and like in the long term. - Yeah, and like the interesting work that I think has been done is figuring out how to properly train the process, or the interesting work that has been open sourced and people I think talk about is how to train the process reward models, maybe in a more automated way.

I could be wrong here, could not be mentioning something, because I haven't seen anything super, that seems to work really well for using the process reward models creatively to do tree searching code. - This is kind of an AI safety, maybe a bit of a philosophy question. So OpenAI says that they're hiding the chain of thought from the user.

And they've said that that was a difficult decision to make. They, instead of showing the chain of thought, they're asking the model to summarize the chain of thought. They're also in the background saying they're going to monitor the chain of thought to make sure the model is not trying to manipulate the user, which is a fascinating possibility.

But anyway, what do you think about hiding the chain of thought? - One consideration for OpenAI, and this is completely speculative, could be that they wanna make it hard for people to distill these capabilities out of their model. It might actually be easier if you had access to that hidden chain of thought to replicate the technology, 'cause that's pretty important data, like seeing the steps that the model took to get to the final result.

- So you could probably train on that also. - And there was sort of a mirror situation with this, with some of the large language model providers, and also this is speculation, but some of these APIs used to offer easy access to log probabilities for all the tokens that they're generating, and also log probabilities for the prompt tokens.

And then some of these APIs took those away. And again, complete speculation, but one of the thoughts is that the reason those were taken away is if you have access to log probabilities, similar to this hidden chain of thought, that can give you even more information to try and distill these capabilities out of the APIs, out of these biggest models, into models you control.

As an asterisk on also the previous discussion about us integrating O1, I think that we're still learning how to use this model. So we made O1 available in Cursor because when we got the model, we were really interested in trying it out. I think a lot of programmers are gonna be interested in trying it out, but O1 is not part of the default Cursor experience in any way up.

And we still haven't found a way to get integrated into the editor in a way that we reach for sort of every hour, maybe even every day. And so I think the jury's still out on how to use the model. And we haven't seen examples yet of people releasing things where it seems really clear, like, oh, that's like now the use case.

The obvious one to return to is maybe this can make it easier for you to have these background things running, right? To have these models in loops, to have these models be agentic. But we're still discovering. - To be clear, we have ideas. We just need to try and get something incredibly useful before we put it out there.

- But it has these significant limitations. Like, even like barring capabilities, it does not stream. And that means it's really, really painful to use for things where you want to supervise the output. And instead, you're just waiting for the wall of text to show up. Also, it does feel like the early innings of test, time, compute, and search where it's just like a very, very much a V0.

And there's so many things that like don't feel quite right. And I suspect in parallel to people increasing the amount of pre-training data and the size of the models and pre-training and finding tricks there, you'll now have this other thread of getting search to work better and better. - So let me ask you about Strawberry Tomorrow Eyes.

So it looks like GitHub Copilot might be integrating O1 in some kind of way. And I think some of the comments are saying, does this mean Cursor is done? I think I saw one comment saying that. - I saw, time to shut down Cursor. - Time to shut down Cursor, thank you.

So is it time to shut down Cursor? - I think this space is a little bit different from past software spaces over the 2010s, where I think that the ceiling here is really, really, really incredibly high. And so I think that the best product in three to four years will just be so much more useful than the best product today.

And you can like wax poetic about moats this and brand that, and this is our advantage. But I think in the end, just if you don't have, like if you stop innovating on the product, you will lose. And that's also great for startups. That's great for people trying to enter this market because it means you have an opportunity to win against people who have, you know, lots of users already by just building something better.

And so I think, yeah, over the next few years, it's just about building the best product, building the best system, and that both comes down to the modeling engine side of things. And it also comes down to the editing experience. - Yeah, I think most of the additional value from Cursor versus everything else out there is not just integrating the new model fast, like a one.

And it comes from all of the kind of depth that goes into these custom models that you don't realize are working for you in kind of every facet of the product, as well as like the really thoughtful UX with every single feature. - All right, from that profound answer, let's descend back down to the technical.

You mentioned you have a taxonomy of synthetic data. - Oh, yeah. - Can you please explain? - Yeah, I think there are three main kinds of synthetic data. The first is, so what is synthetic data first? So there's normal data, like non-synthetic data, which is just data that's naturally created, i.e.

usually it'll be from humans having done things. So from some human process, you get this data. Synthetic data, the first one would be distillation. So having a language model, kind of output tokens or probability distributions over tokens. And then you can train some less capable model on this. This approach is not gonna get you a net, like more capable model than the original one that has produced the tokens.

But it's really useful for if there's some capability you wanna elicit from some really expensive high latency model, you can then distill that down into some smaller task specific model. The second kind is when like one direction of the problem is easier than the reverse. And so a great example of this is bug detection, like we mentioned earlier, where it's a lot easier to introduce reasonable looking bugs than it is to actually detect them.

And this is probably the case for humans too. And so what you can do is you can get a model that's not training that much data, that's not that smart to introduce a bunch of bugs in code. And then you can use that to then train, use this synthetic data to train a model that can be really good at detecting bugs.

The last category, I think is, I guess the main one that it feels like the big labs are doing for synthetic data, which is producing texts with language models that can then be verified easily. So like, extreme example of this is if you have a verification system that can detect if language is Shakespeare level and then you have a bunch of monkeys typing in typewriters.

Like, you can eventually get enough training data to train a Shakespeare level language model. And I mean, this is the case, like very much the case for math where verification is actually really, really easy for formal languages. And then what you can do is you can have an okay model, generate a ton of rollouts and then choose the ones that you know have actually proved the ground truth theorems and train that further.

There's similar things you can do for code with LeetCode like problems where if you have some set of tests that you know correspond to, if something passes these tests, it is actually solved the problem. You could do the same thing where you verify that it's passed the test and then train the model and the outputs that have passed the tests.

I think it's gonna be a little tricky getting this to work in all domains or just in general. Like having the perfect verifier feels really, really hard to do with just like open-ended miscellaneous tasks. You get the model or more like long horizon tasks, even in coding. - That's 'cause you're not as optimistic as Arvid, but yeah.

So yeah, so that third category requires having a verifier. - Yeah, verification is, it feels like it's best when you know for a fact that it's correct. And like, then it wouldn't be like using a language model to verify, it would be using tests or formal systems. - Or running the thing too.

Doing like the human form of verification where you just do manual quality control. - Yeah, yeah. - But like the language model version of that where it's like running the thing and it actually understands the output. - Yeah, no, that's true. - Sort of somewhere between. - Yeah, I think that's the category that is most likely to result in like massive gains.

- What about RL with feedback side, RLHF versus RLAIF? What's the role of that in getting better performance on the models? - Yeah, so RLHF is when the reward model you use is trained from some labels you've collected from humans giving feedback. I think this works if you have the ability to get a ton of human feedback for this kind of task that you care about.

RLAIF is interesting because you're kind of depending on, like this is actually kind of going to, it's depending on the constraint that verification is actually a decent bit easier than generation. Because it feels like, okay, like, what are you doing? Are you using this language model to look at the language model outputs and then prove the language model?

But no, it actually may work if the language model has a much easier time verifying some solution than it does generating it. Then you actually could perhaps get this kind of recursive. I don't think it's going to look exactly like that. The other thing you could do is, that we kind of do is like a little bit of a mix of RLAIF and RLHF, where usually the model is actually quite correct.

And this is in the case of cursor tap, picking between like two possible generations of what is the better one. And then it just needs like a hand, a little bit of human nudging with only like on the order of 50, 100 examples to like kind of align that prior the model has with exactly with what you want.

It looks different than I think normal RLHF where you're usually training these reward models on tons of examples. - What's your intuition when you compare generation and verification, or generation and ranking? Is ranking way easier than generation? - My intuition would just say, yeah, it should be. Like this is kind of going back to, like if you believe P does not equal NP, then there's this massive class of problems that are much, much easier to verify given a proof than actually proving it.

- I wonder if the same thing will prove P not equal to NP or P equal to NP. - That would be, that would be really cool. - That'd be a whatever fields model by AI. Who gets the credit? Another open philosophical question. - I'm actually-- - Whoever prompted it.

(laughs) - I'm actually surprisingly curious what like a good bet for when AI will get the Fields Medal will be. I actually don't have-- - Isn't this Amon's specialty? - I don't know what Amon's bet here is. - Oh, sorry, Nobel Prize or Fields Medal first? - Fields Medal.

- Well, Fields Medal level. - Fields Medal comes first, I think. - Fields Medal comes first. Well, you would say that, of course. - But it's also this like isolated system you can verify and-- - Sure. - Like, I don't even know if I would-- - You don't need to do-- - I feel like I have much more to do there.

I felt like the path to get to IMO was a little bit more clear because it already could get a few IMO problems. And there were a bunch of like, there was a bunch of low hanging fruit given the literature at the time of like what tactics people could take.

I think I'm one, much less versed in the space that they're improving now. And two, yeah, less intuition about how close we are to solving these really, really hard open problems. - So you think you'll be Fields Medal first? It won't be like in physics or in-- - Oh, 100%.

I think that's probably more likely. Like, it's probably much more likely that it'll get in. Yeah, yeah, yeah, yeah. Well, I think it goes to like, I don't know, like BSD, which is the Burt-Springer-Dyer conjecture, or like Riemann hypothesis, or any one of these like hard math problems, which is actually really hard.

It's sort of unclear what the path to get even a solution looks like. Like, we don't even know what a path looks like, let alone-- - And you don't buy the idea that this is like an isolated system and you can actually have a good reward system, and it feels like it's easier to train for that.

- I think we might get Fields Medal before AGI. - I think-- - I mean, I'd be very happy. (laughs) I'd be very happy. But I don't know if I think 2028, 2030. (laughs) - Or Fields Medal. - Fields Medal. - All right. It feels like forever from now, given how fast things have been going.

- Speaking of how fast things have been going, let's talk about scaling laws. So for people who don't know, maybe it's good to talk about this whole idea of scaling laws. What are they? Where do you think stand? And where do you think things are going? - I think it was interesting, the original scaling laws paper by OpenAI was slightly wrong, 'cause I think of some issues they did with learning rate schedules.

And then Chinchilla showed a more correct version. And then from then people have, again, kind of deviated from doing the compute optimal thing, 'cause people start now optimizing more so for making the thing work really well, given an inference budget. And I think there are a lot more dimensions to these curves than what we originally used of just compute, number of parameters and data.

Like inference compute is the obvious one. I think context length is another obvious one. So if you care, like let's say you care about the two things of inference, compute, and then context window, maybe the thing you wanna train is some kind of SSM because they're much, much cheaper and faster at super, super long context.

And even if maybe it is 10X worse scaling properties during training, meaning you've spent 10X more compute to train the thing to get the same level of capabilities, it's worth it because you care most about that inference budget for really long context windows. So it'll be interesting to see how people kind of play with all these dimensions.

- So, yeah. I mean, you speak to the multiple dimensions, obviously. The original conception was just looking at the variables of the size of the model as measured by parameters and the size of the data as measured by the number of tokens and looking at the ratio of the two.

- Yeah. - And it's kind of a compelling notion that there is a number or at least a minimum. And it seems like one was emerging. Do you still believe that there is a kind of, bigger is better? - I mean, I think bigger is certainly better for just raw performance.

- And raw intelligence. - And raw intelligence. I think that the path that people might take is, I'm particularly bullish on distillation. And like, yeah. How many knobs can you turn to, if we spend like a ton, ton of money on training, like get the most capable, cheap model, right?

Like really, really caring as much as you can. 'Cause like the naive version of caring as much as you can about inference time compute is what people have already done with like the Lama models or just overtraining the shit out of 7B models on way, way, way more tokens than is essential optimal.

Right, but if you really care about it, maybe the thing to do is what Gemma did, which is let's not just train on tokens. Let's literally train on minimizing the KL divergence with the distribution of Gemma 27B, right? So knowledge distillation there. And you're spending the compute of literally training this 27 billion model, billion parameter model on all these tokens just to get out this, I don't know, smaller model.

- And the distillation gives you just a faster model. Smaller means faster. - Yeah, distillation in theory is, I think getting out more signal from the data that you're training on. And it's like another, it's perhaps another way of getting over, not like completely over, but like partially helping with the data wall.

Where like you only have so much data to train on, let's like train this really, really big model on all these tokens and we'll distill it into a smaller one. And maybe we can get more signal per token for this much smaller model than we would have originally if we trained it.

- So if I gave you $10 trillion, how would you spend it? I mean, you can't buy an island or whatever. How would you allocate it in terms of improving the big model versus maybe paying for HF in the RLHF or? - Yeah, I think there's a lot of these secrets and details about training these large models that I just don't know and are only privy to the large labs.

And the issue is I would waste a lot of that money if I even attempted this, because I wouldn't know those things. Suspending a lot of disbelief and assuming like you had the know-how or if you're saying like you have to operate with like the limited information you have now.

- No, no, no. Actually, I would say you swoop in and you get all the information, all the little heuristics, all the little parameters, all the parameters that define how the thing is trained. If we look in how to invest money for the next five years in terms of maximizing what you called raw intelligence.

- I mean, isn't the answer like really simple? You just try to get as much compute as possible? Like at the end of the day, all you need to buy is the GPUs and then sort of the researchers can find all the, like they can sort of, you can tune whether you want to pre-train a big model or a small model.

- Well, this gets into the question of like, are you really limited by compute and money or are you limited by these other things? - I'm more privy to Arvid's belief that we're sort of ideal limited, but there's always- - But if you have a lot of compute, you can run a lot of experiments.

- So you would run a lot of experiments versus like use that compute to train a gigantic model. - I would, but I do believe that we are limited in terms of ideas that we have. - I think, yeah, 'cause even with all this compute and like, you know, all the data you could collect in the world, I think you really are ultimately limited by not even ideas, but just like really good engineering.

Like even with all the capital in the world, would you really be able to assemble, like there aren't that many people in the world who really can like make the difference here. And there's so much work that goes into research that is just like pure, really, really hard engineering work.

As like a very kind of hand-wavy example, if you look at the original "Transformer" paper, you know how much work was kind of joining together a lot of these really interesting concepts embedded in the literature versus then going in and writing all the code, like maybe the CUDA kernels, maybe whatever else, I don't know if it ran on GPUs or TPUs originally, such that it actually saturated the GPU performance, right?

Getting Gnome to go in and do all of this code, right? And Gnome is like probably one of the best engineers in the world, or maybe going a step further, like the next generation of models, having these things, like getting model parallelism to work and scaling it on like, you know, thousands of, or maybe tens of thousands of like V100s, which I think GBDE3 may have been.

There's just so much engineering effort that has to go into all of these things to make it work. If you really brought that cost down to like, you know, maybe not zero, but just made it 10X easier, made it super easy for someone with really fantastic ideas to immediately get to the version of like the new architecture they dreamed up that is like getting 50, 40% utilization on the GPUs.

I think that would just speed up research by a ton. - I mean, I think if you see a clear path to improvement, you should always sort of take the low-hanging fruit first, right? And I think probably OpenAI and all the other labs that did the right thing to pick off the low-hanging fruit, where the low-hanging fruit is like sort of, you could scale up to a GPT 4.25 scale, and you just keep scaling, and like things keep getting better.

And as long as, like you, there's no point of experimenting with new ideas when like everything is working. And you should sort of bang on it and try to get as much juice out of the possible. And then maybe when you really need new ideas for, I think if you're spending 10 trillion dollars, you probably want to spend some, so you know, then actually like re-evaluate your ideas.

Like probably your idea limited at that point. - I think all of us believe new ideas are probably needed to get, you know, all the way there to AGI. And all of us also probably believe there exist ways of testing out those ideas at smaller scales and being fairly confident that they'll play out.

It's just quite difficult for the labs in their current position to dedicate their very limited research and engineering talent to exploring all these other ideas when there's like this core thing that will probably like improve performance for some like decent amount of time. - Yeah, but also these big labs like winning.

So they're just going wild. Okay, so how, big question looking out into the future. You're now at the center of the programming world. How do you think programming, the nature of programming changes in the next few months, in the next year, in the next two years, the next five years, 10 years?

- I think we're really excited about a future where the programmer's in the driver's seat for a long time. And you've heard us talk about this a little bit, but one that emphasizes speed and agency for the programmer and control, the ability to modify anything you want to modify, the ability to iterate really fast in what you're building.

And this is a little different, I think, than where some people are jumping to in the space, where I think one idea that's captivated people is can you talk to your computer? Can you have it build software for you as if you're talking to like an engineering department or an engineer over Slack?

And can it just be this sort of isolated text box? And part of the reason we're not excited about that is some of the stuff we've talked about with latency. But then a big piece, a reason we're not excited about that is because that comes with giving up a lot of control.

It's much harder to be really specific when you're talking in the text box. And if you're necessarily just going to communicate with a thing, like you would be communicating with an engineering department, you're actually abdicating tons and tons of really important decisions to this bot. And this kind of gets at fundamentally what engineering is.

I think that some people who are a little bit more removed from engineering might think of it as the spec is completely written out and then the engineers just come and they just implement. And it's just about making the thing happen in code and making the thing exist. But I think a lot of the best engineering, the engineering we enjoy, involves tons of tiny micro decisions about what exactly you're building and about really hard trade-offs between speed and cost and just all the other things involved in a system.

And we want, as long as humans are actually the ones designing the software and the ones specifying what they want to be built, and it's not just like company run by all AIs, we think you'll really want the human in a driver's seat dictating these decisions. And so the jury's still out on kind of what that looks like.

I think that one weird idea for what that could look like is it could look like you can control the level of abstraction you view a code base at. And you can point at specific parts of a code base that maybe you digest a code base by looking at it in the form of pseudocode.

And you can actually edit that pseudocode too, and then have changes get made down at the sort of formal programming level. And you can gesture at any piece of logic in your software component of programming. You keep the inflow, text editing component of programming, you keep the control of, you can even go down into the code, you can go at higher levels of abstraction, while also giving you these big productivity gains.

- It'd be nice if you can go up and down the abstraction stack. - Yeah, and there are a lot of details to figure out there that's sort of like a fuzzy idea, time will tell if it actually works, but these principles of control and speed in the human in the driver's seat we think are really important.

We think for some things, like Arvid mentioned before, for some styles of programming, you can kind of hand it off chatbot style, if you have a bug that's really well-specified, but that's not most of programming, and that's also not most of the programming we think a lot of people value.

- What about like the fundamental skill of programming? There's a lot of people, like young people right now, kind of scared, like thinking, 'cause they like love programming, but they're scared about like, will I be able to have a future if I pursue this career path? Do you think the very skill of programming will change fundamentally?

- I actually think this is a really, really exciting time to be building software. Like we remember what programming was like in 2013, 2012, whatever it was, and there was just so much more cruft and boilerplate and looking up something really gnarly, and that stuff still exists, it's definitely not at zero, but programming today is way more fun than back then.

It's like, we're really getting down to the delight concentration, and all the things that really draw people to programming, like for instance, this element of being able to build things really fast and speed, and also individual control, like all those are just being turned up a ton. And so I think it's just gonna be, I think it's gonna be a really, really fun time for people who build software.

I think that the skills will probably change too. I think that people's taste in creative ideas will be magnified, and it will be less about, maybe less a little bit about boilerplate text editing, maybe even a little bit less about carefulness, which I think is really important today. If you're a programmer, I think it'll be a lot more fun.

- What do you guys think? - I agree. I'm very excited to be able to change, like just, one thing that happened recently was like we wanted to do a relatively big migration to our code base. We were using async local storage in Node.js, which is known to be not very performant, and we wanted to migrate to our context object.

And this is a big migration and affects the entire code base. And Swale and I spent, I don't know, five days working through this, even with today's AI tools. And I am really excited for a future where I can just show a couple of examples, and then the AI applies that to all of the locations.

And then it highlights, oh, this is a new example, like what should I do? And then I show exactly what to do there. And then that can be done in like 10 minutes. And then you can iterate much, much faster. Then you don't have to think as much upfront and stand at the blackboard and like, think exactly like, how are we going to do this?

Because the cost is so high, but you can just try something first and you realize, oh, this is not actually exactly what I want. And then you can change it instantly again after. And so, yeah, I think being a programmer in the future is going to be a lot of fun.

- Yeah, I really liked that point about, it feels like a lot of the time with programming, there are two ways you can go about it. One is like, you think really hard, carefully upfront about the best possible way to do it. And then you spend your limited time of engineering to actually implement it.

But I much prefer just getting in the code and like, taking a crack at it, seeing how it kind of lays out, and then iterating really quickly on that. That feels more fun. - Yeah, like you're speaking to, generating the boilerplate is great. So you just focus on the difficult design, nuanced, difficult design decisions.

Migration, I feel like this is a cool one. Like, it seems like larger language models are able to basically translate from one program language to another, or like translate, like migrate, in the general sense of what migrate is. But that's in the current moment. So I mean, the fear has to do with like, okay, as these models get better and better, then you're doing less and less creative decisions.

And is it going to kind of move to a place where it's, you're operating in the design space of natural language, where natural language is the main programming language. And I guess I could ask that by way of advice. Like, if somebody is interested in programming now, what do you think they should learn?

Like, do they, you guys started in some Java, and I forget the, oh, some PHP. - Objective C. - Objective C. There you go. I mean, in the end, we all know JavaScript is going to win. (laughs) And not TypeScript. It's just, it's going to be like vanilla JavaScript.

It's just going to eat the world, and maybe a little bit of PHP. And I mean, it also brings up the question of like, I think Don Knuth has this idea that some percent of the population is geeks. And like, there's a particular kind of psychology in mind required for programming.

And it feels like more and more that expands the kind of person that should be able to, can do great programming, might expand. - I think different people do programming for different reasons. But I think the true, maybe like the best programmers are the ones that really love, just like absolutely love programming.

For example, there are folks in our team who literally when they get back from work, they go and then they boot up Cursor, and then they start coding on their side projects for the entire night. And they stay up till 3 a.m. doing that. And when they're sad, they said, "I just really need to code." (laughs) And I think like, you know, there's that level of programmer where like this obsession and love of programming, I think makes really the best programmers.

And I think these types of people will really get into the details of how things work. - I guess the question I'm asking, that exact problem, let's think about that person. When the super tab, the super awesome, praise be the tab, succeeds, and you keep pressing tab. - That person in the team loves Cursor tab more than anybody else.

- Yeah, and it's also not just like, pressing tab is like the just pressing tab. That's like the easy way to say it in the catchphrase, you know? But what you're actually doing when you're pressing tab is that you're injecting intent all the time while you're doing it. Sometimes you're rejecting it, sometimes you're typing a few more characters.

And that's the way that you're sort of shaping the things that's being created. And I think programming will change a lot to just what is it that you want to make? - It's sort of higher bandwidth. The communication to the computer just becomes higher and higher bandwidth as opposed to just typing is much lower bandwidth than communicating intent.

- I mean, this goes to your manifesto titled Engineering Genius. We are an applied research lab building extraordinary productive human AI systems. So speaking to this like hybrid element. To start, we're building the engineer of the future, a human AI programmer. That's an order of magnitude more effective than any one engineer.

This hybrid engineer will have effortless control over their code base and no low entropy keystrokes. They will iterate at the speed of their judgment, even in the most complex systems. Using a combination of AI and human ingenuity, they will outsmart and out engineer the best pure AI systems. We are a group of researchers and engineers.

We build software and models to invent at the edge of what's useful and what's possible. Our work has already improved the lives of hundreds of thousands of programmers. And on the way to that, we'll at least make programming more fun. So thank you for talking today. - Thank you.

- Thanks for having us. - Thank you. - Thank you. - Thanks for listening to this conversation with Michael, Swale, Arvid, and Aman. To support this podcast, please check out our sponsors in the description. And now let me leave you with a random funny and perhaps profound programming code I saw on Reddit.

Nothing is as permanent as a temporary solution that works. Thank you for listening and hope to see you next time. (upbeat music) (upbeat music) you